dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-value-inst-combine-sele.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
int tint_unary_minus(const int v) {
return select(-v, v, v == -2147483648);
}
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_array_wrapper_1 {
int arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
int i = 0;
tint_array_wrapper_1 A = {};
int a = 0;
int const x_30 = x_6.x_GLF_uniform_int_values.arr[1].el;
i = x_30;
while (true) {
int const x_35 = i;
int const x_37 = x_6.x_GLF_uniform_int_values.arr[0].el;
if ((x_35 < x_37)) {
} else {
break;
}
int const x_40 = i;
int const x_41 = i;
A.arr[x_40] = x_41;
{
int const x_43 = i;
i = as_type<int>((as_type<uint>(x_43) + as_type<uint>(1)));
}
}
int const x_46 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_48 = A.arr[x_46];
int const x_51 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_53 = A.arr[x_51];
a = min(~(x_48), ~(x_53));
int const x_57 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_58 = float(x_57);
*(tint_symbol_3) = float4(x_58, x_58, x_58, x_58);
int const x_60 = a;
int const x_62 = x_6.x_GLF_uniform_int_values.arr[0].el;
if ((x_60 == tint_unary_minus(x_62))) {
int const x_68 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_71 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_74 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_77 = x_6.x_GLF_uniform_int_values.arr[2].el;
*(tint_symbol_3) = float4(float(x_68), float(x_71), float(x_74), float(x_77));
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}