dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-write-past-matrix-eleme.../0.spvasm.expected.msl

86 lines
2.5 KiB
Plaintext

#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct tint_array_wrapper_2 {
float arr[3];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_4) {
float3x2 m32 = float3x2(0.0f);
tint_array_wrapper_2 sums = {};
int x_52_phi = 0;
float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el;
m32 = float3x2(float2(x_40, 0.0f), float2(0.0f, x_40), float2(0.0f, 0.0f));
int const x_45 = x_8.x_GLF_uniform_int_values.arr[0].el;
if ((x_45 == 1)) {
m32[3][x_45] = x_40;
}
tint_array_wrapper_2 const tint_symbol_2 = {.arr={x_40, x_40, x_40}};
sums = tint_symbol_2;
x_52_phi = x_45;
while (true) {
int x_53 = 0;
int const x_52 = x_52_phi;
int const x_56 = x_8.x_GLF_uniform_int_values.arr[2].el;
if ((x_52 < x_56)) {
} else {
break;
}
{
float const x_60 = m32[x_52][x_45];
int const x_61_save = x_56;
float const x_62 = sums.arr[x_61_save];
sums.arr[x_61_save] = (x_62 + x_60);
x_53 = as_type<int>((as_type<uint>(x_52) + as_type<uint>(1)));
x_52_phi = x_53;
}
}
float const x_65 = sums.arr[x_45];
float const x_67 = x_6.x_GLF_uniform_float_values.arr[1].el;
int const x_69 = x_8.x_GLF_uniform_int_values.arr[1].el;
float const x_71 = sums.arr[x_69];
*(tint_symbol_4) = float4(x_65, x_67, x_67, x_71);
return;
}
main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_5) {
main_1(x_6, x_8, tint_symbol_5);
main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_5)};
return tint_symbol_3;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(0)]], constant buf0& x_8 [[buffer(1)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, x_8, &(tint_symbol_6));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}