86 lines
2.5 KiB
Plaintext
86 lines
2.5 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[3];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct tint_array_wrapper_2 {
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float arr[3];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_4) {
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float3x2 m32 = float3x2(0.0f);
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tint_array_wrapper_2 sums = {};
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int x_52_phi = 0;
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float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el;
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m32 = float3x2(float2(x_40, 0.0f), float2(0.0f, x_40), float2(0.0f, 0.0f));
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int const x_45 = x_8.x_GLF_uniform_int_values.arr[0].el;
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if ((x_45 == 1)) {
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m32[3][x_45] = x_40;
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}
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tint_array_wrapper_2 const tint_symbol_2 = {.arr={x_40, x_40, x_40}};
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sums = tint_symbol_2;
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x_52_phi = x_45;
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while (true) {
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int x_53 = 0;
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int const x_52 = x_52_phi;
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int const x_56 = x_8.x_GLF_uniform_int_values.arr[2].el;
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if ((x_52 < x_56)) {
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} else {
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break;
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}
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{
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float const x_60 = m32[x_52][x_45];
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int const x_61_save = x_56;
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float const x_62 = sums.arr[x_61_save];
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sums.arr[x_61_save] = (x_62 + x_60);
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x_53 = as_type<int>((as_type<uint>(x_52) + as_type<uint>(1)));
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x_52_phi = x_53;
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}
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}
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float const x_65 = sums.arr[x_45];
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float const x_67 = x_6.x_GLF_uniform_float_values.arr[1].el;
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int const x_69 = x_8.x_GLF_uniform_int_values.arr[1].el;
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float const x_71 = sums.arr[x_69];
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*(tint_symbol_4) = float4(x_65, x_67, x_67, x_71);
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return;
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}
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main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_5) {
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main_1(x_6, x_8, tint_symbol_5);
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main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_5)};
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return tint_symbol_3;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(0)]], constant buf0& x_8 [[buffer(1)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, x_8, &(tint_symbol_6));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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