dawn-cmake/test/vk-gl-cts/graphicsfuzz/discard-in-loop-in-function/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void f_(constant buf0& x_7, thread float4* const tint_symbol_3) {
while (true) {
float const x_35 = x_7.injectionSwitch.y;
if ((1.0f > x_35)) {
float const x_40 = (*(tint_symbol_3)).y;
if ((x_40 < 0.0f)) {
{
if (false) {
} else {
break;
}
}
continue;
} else {
{
if (false) {
} else {
break;
}
}
continue;
}
{
if (false) {
} else {
break;
}
}
continue;
}
discard_fragment();
{
if (false) {
} else {
break;
}
}
}
return;
}
void main_1(constant buf0& x_7, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) {
f_(x_7, tint_symbol_4);
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(constant buf0& x_7, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
*(tint_symbol_6) = gl_FragCoord_param;
main_1(x_7, tint_symbol_6, tint_symbol_7);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}