dawn-cmake/test/vk-gl-cts/graphicsfuzz/do-while-loop-in-conditionals/0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
if (true) {
float const x_23 = (*(tint_symbol_4)).x;
if ((x_23 < 0.0f)) {
while (true) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
{
float const x_32 = (*(tint_symbol_4)).x;
if ((x_32 < 0.0f)) {
} else {
break;
}
}
}
}
}
return;
}
main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(tint_symbol_6, tint_symbol_5);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}