77 lines
1.8 KiB
HLSL
77 lines
1.8 KiB
HLSL
cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[1];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int loop_count = 0;
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loop_count = 0;
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const float x_33 = asfloat(x_7[0].x);
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const float x_35 = asfloat(x_7[0].y);
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const bool x_36 = (x_33 > x_35);
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if (x_36) {
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return;
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}
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const float x_40 = gl_FragCoord.x;
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const bool x_41 = (x_40 < 0.0f);
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{
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for(; (loop_count < 100); loop_count = (loop_count + 1)) {
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if (x_36) {
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break;
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}
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if (x_36) {
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x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
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} else {
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if (x_41) {
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return;
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}
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}
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if (x_36) {
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x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
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} else {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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if (x_36) {
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return;
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}
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if (x_41) {
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{
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for(; (loop_count < 100); loop_count = (loop_count + 1)) {
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}
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}
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}
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}
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}
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if ((loop_count >= 100)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_4 = {x_GLF_color};
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return tint_symbol_4;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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