92 lines
2.4 KiB
Plaintext
92 lines
2.4 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct buf0 {
|
|
/* 0x0000 */ packed_float2 injectionSwitch;
|
|
};
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(constant buf0& x_7, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
|
|
int loop_count = 0;
|
|
loop_count = 0;
|
|
float const x_33 = x_7.injectionSwitch.x;
|
|
float const x_35 = x_7.injectionSwitch.y;
|
|
bool const x_36 = (x_33 > x_35);
|
|
if (x_36) {
|
|
return;
|
|
}
|
|
float const x_40 = (*(tint_symbol_3)).x;
|
|
bool const x_41 = (x_40 < 0.0f);
|
|
while (true) {
|
|
int const x_43 = loop_count;
|
|
if ((x_43 < 100)) {
|
|
} else {
|
|
break;
|
|
}
|
|
if (x_36) {
|
|
break;
|
|
}
|
|
if (x_36) {
|
|
*(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
} else {
|
|
if (x_41) {
|
|
return;
|
|
}
|
|
}
|
|
if (x_36) {
|
|
*(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
} else {
|
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
}
|
|
if (x_36) {
|
|
return;
|
|
}
|
|
if (x_41) {
|
|
while (true) {
|
|
int const x_63 = loop_count;
|
|
if ((x_63 < 100)) {
|
|
} else {
|
|
break;
|
|
}
|
|
{
|
|
int const x_67 = loop_count;
|
|
loop_count = as_type<int>((as_type<uint>(x_67) + as_type<uint>(1)));
|
|
}
|
|
}
|
|
}
|
|
{
|
|
int const x_69 = loop_count;
|
|
loop_count = as_type<int>((as_type<uint>(x_69) + as_type<uint>(1)));
|
|
}
|
|
}
|
|
int const x_71 = loop_count;
|
|
if ((x_71 >= 100)) {
|
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
*(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
main_out tint_symbol_inner(constant buf0& x_7, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
|
|
*(tint_symbol_5) = gl_FragCoord_param;
|
|
main_1(x_7, tint_symbol_5, tint_symbol_6);
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
|
|
thread float4 tint_symbol_7 = 0.0f;
|
|
thread float4 tint_symbol_8 = 0.0f;
|
|
main_out const inner_result = tint_symbol_inner(x_7, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
|
|
tint_symbol_1 wrapper_result = {};
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|
|
|