85 lines
2.4 KiB
Plaintext
85 lines
2.4 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_7, thread float* const tint_symbol_3, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) {
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float lv = 0.0f;
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float x_43 = 0.0f;
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int GLF_live5r = 0;
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int GLF_live5_looplimiter6 = 0;
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float const x_45 = x_7.injectionSwitch.y;
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if ((1.0f > x_45)) {
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float const x_50 = *(tint_symbol_3);
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x_43 = fabs(x_50);
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} else {
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x_43 = 260.0f;
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}
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float const x_52 = x_43;
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lv = x_52;
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float const x_53 = lv;
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if ((int(x_53) < 250)) {
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float const x_58 = lv;
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if ((int(x_58) < 180)) {
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float const x_64 = lv;
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float const x_65 = clamp(x_64, 1.0f, 1.0f);
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} else {
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float const x_67 = (*(tint_symbol_4)).y;
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if ((x_67 < 0.0f)) {
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float const x_71 = lv;
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if ((int(x_71) < 210)) {
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while (true) {
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{
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if (true) {
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} else {
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break;
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}
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}
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}
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}
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GLF_live5r = 0;
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while (true) {
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if (true) {
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} else {
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break;
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}
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int const x_11 = GLF_live5_looplimiter6;
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if ((x_11 >= 6)) {
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break;
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}
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int const x_12 = GLF_live5_looplimiter6;
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GLF_live5_looplimiter6 = as_type<int>((as_type<uint>(x_12) + as_type<uint>(1)));
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}
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}
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}
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}
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*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_7, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float* const tint_symbol_7, thread float4* const tint_symbol_8) {
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*(tint_symbol_6) = gl_FragCoord_param;
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main_1(x_7, tint_symbol_7, tint_symbol_6, tint_symbol_8);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_8)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_9 = 0.0f;
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thread float tint_symbol_10 = 0.0f;
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thread float4 tint_symbol_11 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_7, gl_FragCoord_param, &(tint_symbol_9), &(tint_symbol_10), &(tint_symbol_11));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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