205 lines
5.2 KiB
Plaintext
Executable File
205 lines
5.2 KiB
Plaintext
Executable File
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 resolution;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
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float3 c = 0.0f;
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float x_51 = 0.0f;
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float x_55 = 0.0f;
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float x_56 = 0.0f;
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float x_81 = 0.0f;
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float x_82 = 0.0f;
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float x_118 = 0.0f;
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float x_119 = 0.0f;
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float x_55_phi = 0.0f;
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int x_58_phi = 0;
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float x_81_phi = 0.0f;
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float x_82_phi = 0.0f;
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bool x_83_phi = false;
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float x_85_phi = 0.0f;
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float x_122_phi = 0.0f;
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int x_129_phi = 0;
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c = float3(7.0f, 8.0f, 9.0f);
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float const x_47 = x_7.resolution.x;
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float const x_49 = rint((x_47 * 0.125f));
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x_51 = (*(tint_symbol_3)).x;
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switch(0u) {
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default: {
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x_55_phi = -0.5f;
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x_58_phi = 1;
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while (true) {
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float x_68 = 0.0f;
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float x_76 = 0.0f;
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int x_59 = 0;
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float x_56_phi = 0.0f;
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x_55 = x_55_phi;
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int const x_58 = x_58_phi;
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x_81_phi = 0.0f;
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x_82_phi = x_55;
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x_83_phi = false;
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if ((x_58 < 800)) {
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} else {
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break;
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}
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float x_75 = 0.0f;
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float x_76_phi = 0.0f;
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if (((x_58 % 32) == 0)) {
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x_68 = (x_55 + 0.400000006f);
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x_56_phi = x_68;
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} else {
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x_76_phi = x_55;
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if ((fmod(float(x_58), rint(x_49)) <= 0.01f)) {
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x_75 = (x_55 + 100.0f);
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x_76_phi = x_75;
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}
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x_76 = x_76_phi;
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x_56_phi = x_76;
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}
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x_56 = x_56_phi;
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if ((float(x_58) >= x_51)) {
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x_81_phi = x_56;
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x_82_phi = x_56;
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x_83_phi = true;
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break;
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}
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{
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x_59 = as_type<int>((as_type<uint>(x_58) + as_type<uint>(1)));
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x_55_phi = x_56;
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x_58_phi = x_59;
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}
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}
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x_81 = x_81_phi;
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x_82 = x_82_phi;
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bool const x_83 = x_83_phi;
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x_85_phi = x_81;
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if (x_83) {
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break;
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}
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x_85_phi = x_82;
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break;
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}
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}
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float x_88 = 0.0f;
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float x_92 = 0.0f;
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float x_93 = 0.0f;
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float x_92_phi = 0.0f;
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int x_95_phi = 0;
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float x_118_phi = 0.0f;
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float x_119_phi = 0.0f;
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bool x_120_phi = false;
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float const x_85 = x_85_phi;
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c.x = x_85;
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x_88 = (*(tint_symbol_3)).y;
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switch(0u) {
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default: {
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x_92_phi = -0.5f;
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x_95_phi = 1;
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while (true) {
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float x_105 = 0.0f;
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float x_113 = 0.0f;
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int x_96 = 0;
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float x_93_phi = 0.0f;
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x_92 = x_92_phi;
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int const x_95 = x_95_phi;
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x_118_phi = 0.0f;
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x_119_phi = x_92;
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x_120_phi = false;
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if ((x_95 < 800)) {
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} else {
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break;
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}
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float x_112 = 0.0f;
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float x_113_phi = 0.0f;
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if (((x_95 % 32) == 0)) {
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x_105 = (x_92 + 0.400000006f);
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x_93_phi = x_105;
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} else {
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x_113_phi = x_92;
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if ((fmod(float(x_95), rint(x_49)) <= 0.01f)) {
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x_112 = (x_92 + 100.0f);
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x_113_phi = x_112;
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}
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x_113 = x_113_phi;
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x_93_phi = x_113;
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}
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x_93 = x_93_phi;
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if ((float(x_95) >= x_88)) {
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x_118_phi = x_93;
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x_119_phi = x_93;
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x_120_phi = true;
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break;
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}
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{
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x_96 = as_type<int>((as_type<uint>(x_95) + as_type<uint>(1)));
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x_92_phi = x_93;
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x_95_phi = x_96;
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}
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}
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x_118 = x_118_phi;
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x_119 = x_119_phi;
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bool const x_120 = x_120_phi;
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x_122_phi = x_118;
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if (x_120) {
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break;
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}
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x_122_phi = x_119;
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break;
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}
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}
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float const x_122 = x_122_phi;
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c.y = x_122;
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float const x_124 = c.x;
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float const x_125 = c.y;
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c.z = (x_124 + x_125);
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x_129_phi = 0;
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while (true) {
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int x_130 = 0;
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int const x_129 = x_129_phi;
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if ((x_129 < 3)) {
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} else {
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break;
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}
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int const x_135_save = x_129;
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float const x_136 = c[x_135_save];
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if ((x_136 >= 1.0f)) {
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float const x_140 = c[x_135_save];
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float const x_141 = c[x_135_save];
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c[x_135_save] = (x_140 * x_141);
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}
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{
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x_130 = as_type<int>((as_type<uint>(x_129) + as_type<uint>(1)));
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x_129_phi = x_130;
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}
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}
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float3 const x_143 = c;
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float3 const x_145 = normalize(fabs(x_143));
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*(tint_symbol_4) = float4(x_145.x, x_145.y, x_145.z, 1.0f);
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_7, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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*(tint_symbol_5) = gl_FragCoord_param;
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main_1(x_7, tint_symbol_5, tint_symbol_6);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_7, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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