dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-double-branch-to-same-b.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct buf1 {
/* 0x0000 */ packed_float2 resolution;
};
struct tint_array_wrapper {
int arr[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_3, thread tint_array_wrapper* const tint_symbol_4) {
int k = 0;
int i = 0;
int j = 0;
int i_1 = 0;
int const x_254 = *(from);
k = x_254;
int const x_255 = *(from);
i = x_255;
int const x_256 = *(mid);
j = as_type<int>((as_type<uint>(x_256) + as_type<uint>(1)));
while (true) {
int const x_262 = i;
int const x_263 = *(mid);
int const x_265 = j;
int const x_266 = *(to);
if (((x_262 <= x_263) & (x_265 <= x_266))) {
} else {
break;
}
int const x_270 = i;
int const x_272 = (*(tint_symbol_3)).arr[x_270];
int const x_273 = j;
int const x_275 = (*(tint_symbol_3)).arr[x_273];
if ((x_272 < x_275)) {
int const x_280 = k;
k = as_type<int>((as_type<uint>(x_280) + as_type<uint>(1)));
int const x_282 = i;
i = as_type<int>((as_type<uint>(x_282) + as_type<uint>(1)));
int const x_285 = (*(tint_symbol_3)).arr[x_282];
(*(tint_symbol_4)).arr[x_280] = x_285;
} else {
int const x_287 = k;
k = as_type<int>((as_type<uint>(x_287) + as_type<uint>(1)));
int const x_289 = j;
j = as_type<int>((as_type<uint>(x_289) + as_type<uint>(1)));
int const x_292 = (*(tint_symbol_3)).arr[x_289];
(*(tint_symbol_4)).arr[x_287] = x_292;
}
}
while (true) {
int const x_298 = i;
int const x_300 = i;
int const x_301 = *(mid);
if (((x_298 < 10) & (x_300 <= x_301))) {
} else {
break;
}
int const x_305 = k;
k = as_type<int>((as_type<uint>(x_305) + as_type<uint>(1)));
int const x_307 = i;
i = as_type<int>((as_type<uint>(x_307) + as_type<uint>(1)));
int const x_310 = (*(tint_symbol_3)).arr[x_307];
(*(tint_symbol_4)).arr[x_305] = x_310;
}
int const x_312 = *(from);
i_1 = x_312;
while (true) {
int const x_317 = i_1;
int const x_318 = *(to);
if ((x_317 <= x_318)) {
} else {
break;
}
int const x_321 = i_1;
int const x_322 = i_1;
int const x_324 = (*(tint_symbol_4)).arr[x_322];
(*(tint_symbol_3)).arr[x_321] = x_324;
{
int const x_326 = i_1;
i_1 = as_type<int>((as_type<uint>(x_326) + as_type<uint>(1)));
}
}
return;
}
void mergeSort_(thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) {
int low = 0;
int high = 0;
int m = 0;
int i_2 = 0;
int from_1 = 0;
int mid_1 = 0;
int to_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
low = 0;
high = 9;
m = 1;
while (true) {
int const x_333 = m;
int const x_334 = high;
if ((x_333 <= x_334)) {
} else {
break;
}
int const x_337 = low;
i_2 = x_337;
while (true) {
int const x_342 = i_2;
int const x_343 = high;
if ((x_342 < x_343)) {
} else {
break;
}
int const x_346 = i_2;
from_1 = x_346;
int const x_347 = i_2;
int const x_348 = m;
mid_1 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_347) + as_type<uint>(x_348)))) - as_type<uint>(1)));
int const x_351 = i_2;
int const x_352 = m;
int const x_356 = high;
to_1 = min(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_351) + as_type<uint>(as_type<int>((as_type<uint>(2) * as_type<uint>(x_352))))))) - as_type<uint>(1))), x_356);
int const x_358 = from_1;
param = x_358;
int const x_359 = mid_1;
param_1 = x_359;
int const x_360 = to_1;
param_2 = x_360;
merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_5, tint_symbol_6);
{
int const x_362 = m;
int const x_364 = i_2;
i_2 = as_type<int>((as_type<uint>(x_364) + as_type<uint>(as_type<int>((as_type<uint>(2) * as_type<uint>(x_362))))));
}
}
{
int const x_366 = m;
m = as_type<int>((as_type<uint>(2) * as_type<uint>(x_366)));
}
}
return;
}
void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10) {
int i_3 = 0;
int j_1 = 0;
float grey = 0.0f;
float const x_87 = x_28.injectionSwitch.x;
i_3 = int(x_87);
while (true) {
int const x_93 = i_3;
switch(x_93) {
case 9: {
int const x_123 = i_3;
(*(tint_symbol_7)).arr[x_123] = -5;
break;
}
case 8: {
int const x_121 = i_3;
(*(tint_symbol_7)).arr[x_121] = -4;
break;
}
case 7: {
int const x_119 = i_3;
(*(tint_symbol_7)).arr[x_119] = -3;
break;
}
case 6: {
int const x_117 = i_3;
(*(tint_symbol_7)).arr[x_117] = -2;
break;
}
case 5: {
int const x_115 = i_3;
(*(tint_symbol_7)).arr[x_115] = -1;
break;
}
case 4: {
int const x_113 = i_3;
(*(tint_symbol_7)).arr[x_113] = 0;
break;
}
case 3: {
int const x_111 = i_3;
(*(tint_symbol_7)).arr[x_111] = 1;
break;
}
case 2: {
int const x_109 = i_3;
(*(tint_symbol_7)).arr[x_109] = 2;
break;
}
case 1: {
int const x_107 = i_3;
(*(tint_symbol_7)).arr[x_107] = 3;
break;
}
case 0: {
int const x_105 = i_3;
(*(tint_symbol_7)).arr[x_105] = 4;
break;
}
default: {
break;
}
}
int const x_125 = i_3;
i_3 = as_type<int>((as_type<uint>(x_125) + as_type<uint>(1)));
{
int const x_127 = i_3;
if ((x_127 < 10)) {
} else {
break;
}
}
}
j_1 = 0;
while (true) {
int const x_133 = j_1;
if ((x_133 < 10)) {
} else {
break;
}
int const x_136 = j_1;
int const x_137 = j_1;
int const x_139 = (*(tint_symbol_7)).arr[x_137];
(*(tint_symbol_8)).arr[x_136] = x_139;
{
int const x_141 = j_1;
j_1 = as_type<int>((as_type<uint>(x_141) + as_type<uint>(1)));
}
}
mergeSort_(tint_symbol_7, tint_symbol_8);
float const x_145 = (*(tint_symbol_9)).y;
if ((int(x_145) < 30)) {
int const x_152 = (*(tint_symbol_7)).arr[0];
grey = (0.5f + (float(x_152) / 10.0f));
} else {
float const x_157 = (*(tint_symbol_9)).y;
if ((int(x_157) < 60)) {
int const x_164 = (*(tint_symbol_7)).arr[1];
grey = (0.5f + (float(x_164) / 10.0f));
} else {
float const x_169 = (*(tint_symbol_9)).y;
if ((int(x_169) < 90)) {
int const x_176 = (*(tint_symbol_7)).arr[2];
grey = (0.5f + (float(x_176) / 10.0f));
} else {
float const x_181 = (*(tint_symbol_9)).y;
if ((int(x_181) < 120)) {
int const x_188 = (*(tint_symbol_7)).arr[3];
grey = (0.5f + (float(x_188) / 10.0f));
} else {
float const x_193 = (*(tint_symbol_9)).y;
if ((int(x_193) < 150)) {
discard_fragment();
} else {
float const x_200 = (*(tint_symbol_9)).y;
if ((int(x_200) < 180)) {
int const x_207 = (*(tint_symbol_7)).arr[5];
grey = (0.5f + (float(x_207) / 10.0f));
} else {
float const x_212 = (*(tint_symbol_9)).y;
if ((int(x_212) < 210)) {
int const x_219 = (*(tint_symbol_7)).arr[6];
grey = (0.5f + (float(x_219) / 10.0f));
} else {
float const x_224 = (*(tint_symbol_9)).y;
if ((int(x_224) < 240)) {
int const x_231 = (*(tint_symbol_7)).arr[7];
grey = (0.5f + (float(x_231) / 10.0f));
} else {
float const x_236 = (*(tint_symbol_9)).y;
if ((int(x_236) < 270)) {
int const x_243 = (*(tint_symbol_7)).arr[8];
grey = (0.5f + (float(x_243) / 10.0f));
} else {
discard_fragment();
}
}
}
}
}
}
}
}
}
float const x_247 = grey;
float3 const x_248 = float3(x_247, x_247, x_247);
*(tint_symbol_10) = float4(x_248.x, x_248.y, x_248.z, 1.0f);
return;
}
main_out tint_symbol_inner(constant buf0& x_28, float4 gl_FragCoord_param, thread float4* const tint_symbol_11, thread tint_array_wrapper* const tint_symbol_12, thread tint_array_wrapper* const tint_symbol_13, thread float4* const tint_symbol_14) {
*(tint_symbol_11) = gl_FragCoord_param;
main_1(x_28, tint_symbol_12, tint_symbol_13, tint_symbol_11, tint_symbol_14);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_14)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) {
thread float4 tint_symbol_15 = 0.0f;
thread tint_array_wrapper tint_symbol_16 = {};
thread tint_array_wrapper tint_symbol_17 = {};
thread float4 tint_symbol_18 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_28, gl_FragCoord_param, &(tint_symbol_15), &(tint_symbol_16), &(tint_symbol_17), &(tint_symbol_18));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}