dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-bifurcation-Os-m.../2.wgsl.expected.hlsl

65 lines
2.2 KiB
HLSL

static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 indexable[16] = (float4[16])0;
int x_69 = 0;
int x_69_phi = 0;
int x_72_phi = 0;
const float4 x_55 = gl_FragCoord;
const float2 x_58 = asfloat(x_6[0].xy);
const float2 x_59 = (float2(x_55.x, x_55.y) / x_58);
const int x_67 = (int((x_59.x * 10.0f)) + (int((x_59.y * 10.0f)) * 10));
x_69_phi = 100;
x_72_phi = 0;
while (true) {
int x_70 = 0;
int x_73 = 0;
x_69 = x_69_phi;
const int x_72 = x_72_phi;
if ((x_72 < x_67)) {
} else {
break;
}
{
x_70 = (((4 * asint(x_69)) * (1000 - asint(x_69))) / 1000);
x_73 = (x_72 + 1);
x_69_phi = x_70;
x_72_phi = x_73;
}
}
const float4 tint_symbol_4[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
indexable = tint_symbol_4;
const float2 x_80 = float2(float4(0.0f, 1.0f, 0.0f, 1.0f).y, float4(0.5f, 0.0f, 0.5f, 1.0f).x);
const float4 x_82 = indexable[asint((x_69 % 16))];
x_GLF_color = x_82;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_5 = {x_GLF_color};
return tint_symbol_5;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}