dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-collatz-O-mutate.../1.wgsl.expected.msl

83 lines
4.6 KiB
Plaintext

#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 resolution;
};
struct tint_array_wrapper {
float4 arr[16];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
tint_array_wrapper indexable = {};
int x_71 = 0;
int x_71_phi = 0;
int x_74_phi = 0;
float4 const x_54 = *(tint_symbol_6);
float2 const x_55 = float2(x_54.x, x_54.y);
float2 const x_58 = x_6.resolution;
float2 const x_61 = ((x_55 / x_58) * 8.0f);
float2 const x_62 = floor(x_61);
int const x_69 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(int(x_62.x)) * as_type<uint>(8)))) + as_type<uint>(int(x_62.y))));
x_71_phi = 0;
x_74_phi = x_69;
while (true) {
int x_85 = 0;
int x_86 = 0;
int x_75_phi = 0;
x_71 = x_71_phi;
int const x_74 = x_74_phi;
if ((x_74 > 1)) {
} else {
break;
}
if (((x_74 & 1) == 1)) {
x_85 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(3) * as_type<uint>(x_74)))) + as_type<uint>(1)));
x_75_phi = x_85;
} else {
x_86 = (x_74 / 2);
x_75_phi = x_86;
}
int const x_75 = x_75_phi;
{
x_71_phi = as_type<int>(as_type<int>((as_type<uint>(x_71) + as_type<uint>(as_type<int>(1)))));
x_74_phi = x_75;
}
}
tint_array_wrapper const tint_symbol_2 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
indexable = tint_symbol_2;
tint_array_wrapper const x_88 = indexable;
tint_array_wrapper const tint_symbol_3 = {.arr={float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}};
indexable = tint_symbol_3;
indexable = x_88;
tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.5f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), x_54, float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f)}};
float4 const x_89 = tint_symbol_4.arr[1u];
tint_array_wrapper const x_90 = {.arr={float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 8.0f, x_55), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(x_61, 0.5f, 1.0f)}};
float4 const x_92 = indexable.arr[as_type<int>((x_71 % 16))];
*(tint_symbol_7) = x_92;
return;
}
main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_8, thread float4* const tint_symbol_9) {
*(tint_symbol_8) = gl_FragCoord_param;
main_1(x_6, tint_symbol_8, tint_symbol_9);
main_out const tint_symbol_5 = {.x_GLF_color_1=*(tint_symbol_9)};
return tint_symbol_5;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_10 = 0.0f;
thread float4 tint_symbol_11 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_10), &(tint_symbol_11));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}