358 lines
8.5 KiB
HLSL
358 lines
8.5 KiB
HLSL
cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[1];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int temp[10] = (int[10])0;
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int data[10] = (int[10])0;
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float x_189 = 0.0f;
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float x_261 = 0.0f;
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int x_63_phi = 0;
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int x_102_phi = 0;
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int x_111_phi = 0;
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float x_262_phi = 0.0f;
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const float x_60 = asfloat(x_8[0].x);
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const int x_61 = int(x_60);
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x_63_phi = x_61;
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while (true) {
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int x_99 = 0;
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int x_97 = 0;
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int x_95 = 0;
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int x_93 = 0;
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int x_91 = 0;
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int x_89 = 0;
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int x_87 = 0;
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int x_85 = 0;
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int x_83 = 0;
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int x_81 = 0;
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int x_64_phi = 0;
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const int x_63 = x_63_phi;
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const int x_68 = (x_63 + 1);
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x_64_phi = x_68;
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switch(x_63) {
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case 9: {
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data[x_63] = -5;
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x_99 = (x_63 + 1);
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x_64_phi = x_99;
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break;
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}
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case 8: {
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data[x_63] = -4;
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x_97 = (x_63 + 1);
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x_64_phi = x_97;
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break;
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}
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case 7: {
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data[x_63] = -3;
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x_95 = (x_63 + 1);
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x_64_phi = x_95;
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break;
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}
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case 6: {
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data[x_63] = -2;
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x_93 = (x_63 + 1);
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x_64_phi = x_93;
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break;
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}
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case 5: {
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data[x_63] = -1;
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x_91 = (x_63 + 1);
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x_64_phi = x_91;
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break;
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}
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case 4: {
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data[x_63] = 0;
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x_89 = (x_63 + 1);
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x_64_phi = x_89;
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break;
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}
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case 3: {
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data[x_63] = 1;
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x_87 = (x_63 + 1);
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x_64_phi = x_87;
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break;
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}
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case 2: {
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data[x_63] = 2;
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x_85 = (x_63 + 1);
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x_64_phi = x_85;
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break;
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}
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case 1: {
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data[x_63] = 3;
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x_83 = (x_63 + 1);
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x_64_phi = x_83;
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break;
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}
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case 0: {
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data[x_63] = 4;
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x_81 = (x_63 + 1);
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x_64_phi = x_81;
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break;
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}
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default: {
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break;
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}
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}
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const int x_64 = x_64_phi;
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{
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x_63_phi = x_64;
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if ((x_64 < 10)) {
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} else {
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break;
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}
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}
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}
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x_102_phi = 0;
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while (true) {
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int x_103 = 0;
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const int x_102 = x_102_phi;
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if ((x_102 < 10)) {
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} else {
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break;
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}
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{
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const int x_108 = data[x_102];
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temp[x_102] = x_108;
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x_103 = (x_102 + 1);
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x_102_phi = x_103;
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}
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}
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x_111_phi = 1;
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while (true) {
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int x_112 = 0;
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int x_118_phi = 0;
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const int x_111 = x_111_phi;
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if ((x_111 <= 9)) {
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} else {
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break;
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}
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x_118_phi = 0;
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while (true) {
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int x_130 = 0;
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int x_135 = 0;
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int x_130_phi = 0;
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int x_133_phi = 0;
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int x_135_phi = 0;
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int x_157_phi = 0;
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int x_160_phi = 0;
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int x_170_phi = 0;
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const int x_118 = x_118_phi;
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if ((x_118 < 9)) {
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} else {
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break;
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}
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const int x_124 = (x_118 + x_111);
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const int x_125 = (x_124 - 1);
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const int x_119 = (x_118 + (2 * x_111));
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const int x_128 = min((x_119 - 1), 9);
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x_130_phi = x_118;
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x_133_phi = x_124;
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x_135_phi = x_118;
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while (true) {
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int x_150 = 0;
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int x_153 = 0;
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int x_134_phi = 0;
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int x_136_phi = 0;
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x_130 = x_130_phi;
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const int x_133 = x_133_phi;
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x_135 = x_135_phi;
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bool tint_tmp = (x_135 <= x_125);
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if (tint_tmp) {
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tint_tmp = (x_133 <= x_128);
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}
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if ((tint_tmp)) {
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} else {
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break;
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}
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const int x_142_save = x_135;
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const int x_143 = data[x_142_save];
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const int x_144_save = x_133;
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const int x_145 = data[x_144_save];
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const int x_131 = asint((x_130 + asint(1)));
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if ((x_143 < x_145)) {
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x_150 = asint((x_135 + asint(1)));
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const int x_151 = data[x_142_save];
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temp[x_130] = x_151;
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x_134_phi = x_133;
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x_136_phi = x_150;
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} else {
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x_153 = (x_133 + 1);
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const int x_154 = data[x_144_save];
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temp[x_130] = x_154;
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x_134_phi = x_153;
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x_136_phi = x_135;
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}
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const int x_134 = x_134_phi;
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const int x_136 = x_136_phi;
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{
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x_130_phi = x_131;
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x_133_phi = x_134;
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x_135_phi = x_136;
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}
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}
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x_157_phi = x_130;
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x_160_phi = x_135;
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while (true) {
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int x_158 = 0;
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int x_161 = 0;
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const int x_157 = x_157_phi;
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const int x_160 = x_160_phi;
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bool tint_tmp_1 = (x_160 < 10);
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if (tint_tmp_1) {
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tint_tmp_1 = (x_160 <= x_125);
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}
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if ((tint_tmp_1)) {
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} else {
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break;
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}
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{
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x_158 = (x_157 + 1);
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x_161 = (x_160 + 1);
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const int x_167 = data[x_160];
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temp[x_157] = x_167;
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x_157_phi = x_158;
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x_160_phi = x_161;
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}
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}
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x_170_phi = x_118;
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while (true) {
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int x_171 = 0;
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const int x_170 = x_170_phi;
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if ((x_170 <= x_128)) {
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} else {
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break;
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}
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{
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const int x_176 = temp[x_170];
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data[x_170] = x_176;
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x_171 = (x_170 + 1);
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x_170_phi = x_171;
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}
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}
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{
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x_118_phi = x_119;
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}
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}
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{
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x_112 = (2 * x_111);
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x_111_phi = x_112;
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}
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}
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int x_180 = 0;
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float x_198 = 0.0f;
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float x_260 = 0.0f;
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float x_261_phi = 0.0f;
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const float x_179 = gl_FragCoord.y;
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x_180 = int(x_179);
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if ((x_180 < 30)) {
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const int x_186 = data[0];
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x_189 = (0.5f + (float(x_186) * 0.100000001f));
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x_262_phi = x_189;
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} else {
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float x_207 = 0.0f;
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float x_259 = 0.0f;
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float x_260_phi = 0.0f;
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if ((x_180 < 60)) {
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const int x_195 = data[1];
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x_198 = (0.5f + (float(x_195) * 0.100000001f));
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x_261_phi = x_198;
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} else {
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float x_216 = 0.0f;
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float x_258 = 0.0f;
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float x_259_phi = 0.0f;
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if ((x_180 < 90)) {
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const int x_204 = data[2];
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x_207 = (0.5f + (float(x_204) * 0.100000001f));
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x_260_phi = x_207;
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} else {
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if ((x_180 < 120)) {
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const int x_213 = data[3];
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x_216 = (0.5f + (float(x_213) * 0.100000001f));
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x_259_phi = x_216;
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} else {
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float x_229 = 0.0f;
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float x_257 = 0.0f;
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float x_258_phi = 0.0f;
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if ((x_180 < 150)) {
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discard;
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} else {
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float x_238 = 0.0f;
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float x_256 = 0.0f;
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float x_257_phi = 0.0f;
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if ((x_180 < 180)) {
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const int x_226 = data[5];
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x_229 = (0.5f + (float(x_226) * 0.100000001f));
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x_258_phi = x_229;
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} else {
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float x_247 = 0.0f;
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float x_255 = 0.0f;
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float x_256_phi = 0.0f;
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if ((x_180 < 210)) {
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const int x_235 = data[6];
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x_238 = (0.5f + (float(x_235) * 0.100000001f));
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x_257_phi = x_238;
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} else {
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if ((x_180 < 240)) {
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const int x_244 = data[7];
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x_247 = (0.5f + (float(x_244) * 0.100000001f));
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x_256_phi = x_247;
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} else {
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if ((x_180 < 270)) {
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} else {
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discard;
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}
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const int x_252 = data[8];
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x_255 = (0.5f + (float(x_252) * 0.100000001f));
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x_256_phi = x_255;
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}
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x_256 = x_256_phi;
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x_257_phi = x_256;
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}
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x_257 = x_257_phi;
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x_258_phi = x_257;
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}
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x_258 = x_258_phi;
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}
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x_259_phi = x_258;
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}
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x_259 = x_259_phi;
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x_260_phi = x_259;
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}
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x_260 = x_260_phi;
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x_261_phi = x_260;
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}
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x_261 = x_261_phi;
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x_262_phi = x_261;
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}
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const float x_262 = x_262_phi;
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x_GLF_color = float4(x_262, x_262, x_262, 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_4 = {x_GLF_color};
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return tint_symbol_4;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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