294 lines
6.5 KiB
HLSL
294 lines
6.5 KiB
HLSL
static int data[10] = (int[10])0;
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static int temp[10] = (int[10])0;
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cbuffer cbuffer_x_28 : register(b0, space0) {
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uint4 x_28[1];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) {
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int k = 0;
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int i = 0;
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int j = 0;
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int i_1 = 0;
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const int x_302 = from;
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k = x_302;
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const int x_303 = from;
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i = x_303;
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const int x_304 = mid;
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j = (x_304 + 1);
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while (true) {
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const int x_310 = i;
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const int x_311 = mid;
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const int x_313 = j;
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const int x_314 = to;
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if (((x_310 <= x_311) & (x_313 <= x_314))) {
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} else {
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break;
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}
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const int x_320 = data[i];
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const int x_323 = data[j];
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if ((x_320 < x_323)) {
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const int x_328 = k;
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k = (x_328 + 1);
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const int x_330 = i;
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i = (x_330 + 1);
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const int x_333 = data[x_330];
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temp[x_328] = x_333;
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} else {
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const int x_335 = k;
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k = (x_335 + 1);
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const int x_337 = j;
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j = (x_337 + 1);
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const int x_340 = data[x_337];
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temp[x_335] = x_340;
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}
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}
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while (true) {
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const int x_346 = i;
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const int x_348 = i;
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const int x_349 = mid;
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if (((x_346 < 10) & (x_348 <= x_349))) {
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} else {
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break;
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}
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const int x_353 = k;
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k = (x_353 + 1);
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const int x_355 = i;
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i = (x_355 + 1);
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const int x_358 = data[x_355];
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temp[x_353] = x_358;
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}
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const int x_360 = from;
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i_1 = x_360;
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while (true) {
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const int x_365 = i_1;
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const int x_366 = to;
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if ((x_365 <= x_366)) {
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} else {
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break;
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}
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const int x_369 = i_1;
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const int x_372 = temp[i_1];
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data[x_369] = x_372;
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{
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i_1 = (i_1 + 1);
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}
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}
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return;
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}
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void main_1() {
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int x_85 = 0;
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int x_86 = 0;
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int x_87 = 0;
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int x_88 = 0;
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int x_89 = 0;
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int x_90 = 0;
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int x_91 = 0;
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int x_92 = 0;
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int x_93 = 0;
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int x_94 = 0;
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int i_3 = 0;
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int j_1 = 0;
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float grey = 0.0f;
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const float x_96 = asfloat(x_28[0].x);
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i_3 = int(x_96);
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while (true) {
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switch(i_3) {
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case 9: {
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data[i_3] = -5;
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break;
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}
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case 8: {
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data[i_3] = -4;
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break;
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}
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case 7: {
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data[i_3] = -3;
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break;
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}
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case 6: {
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data[i_3] = -2;
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break;
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}
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case 5: {
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data[i_3] = -1;
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break;
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}
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case 4: {
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data[i_3] = 0;
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break;
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}
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case 3: {
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data[i_3] = 1;
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break;
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}
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case 2: {
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data[i_3] = 2;
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break;
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}
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case 1: {
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data[i_3] = 3;
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break;
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}
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case 0: {
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data[i_3] = 4;
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break;
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}
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default: {
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break;
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}
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}
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i_3 = (i_3 + 1);
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{
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if ((i_3 < 10)) {
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} else {
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break;
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}
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}
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}
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j_1 = 0;
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{
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for(; (j_1 < 10); j_1 = (j_1 + 1)) {
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const int x_145 = j_1;
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const int x_148 = data[j_1];
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temp[x_145] = x_148;
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}
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}
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x_94 = 0;
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x_93 = 9;
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x_92 = 1;
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{
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for(; (x_92 <= x_93); x_92 = (2 * x_92)) {
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x_91 = x_94;
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{
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for(; (x_91 < x_93); x_91 = (x_91 + (2 * x_92))) {
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x_90 = x_91;
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x_89 = ((x_91 + x_92) - 1);
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x_88 = min(((x_91 + (2 * x_92)) - 1), x_93);
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x_87 = x_90;
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x_86 = x_89;
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x_85 = x_88;
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merge_i1_i1_i1_(x_87, x_86, x_85);
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}
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}
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}
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}
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const float x_193 = gl_FragCoord.y;
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if ((int(x_193) < 30)) {
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const int x_200 = data[0];
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grey = (0.5f + (float(x_200) / 10.0f));
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} else {
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const float x_205 = gl_FragCoord.y;
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if ((int(x_205) < 60)) {
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const int x_212 = data[1];
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grey = (0.5f + (float(x_212) / 10.0f));
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} else {
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const float x_217 = gl_FragCoord.y;
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if ((int(x_217) < 90)) {
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const int x_224 = data[2];
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grey = (0.5f + (float(x_224) / 10.0f));
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} else {
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const float x_229 = gl_FragCoord.y;
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if ((int(x_229) < 120)) {
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const int x_236 = data[3];
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grey = (0.5f + (float(x_236) / 10.0f));
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} else {
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const float x_241 = gl_FragCoord.y;
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if ((int(x_241) < 150)) {
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discard;
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} else {
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const float x_248 = gl_FragCoord.y;
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if ((int(x_248) < 180)) {
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const int x_255 = data[5];
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grey = (0.5f + (float(x_255) / 10.0f));
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} else {
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const float x_260 = gl_FragCoord.y;
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if ((int(x_260) < 210)) {
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const int x_267 = data[6];
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grey = (0.5f + (float(x_267) / 10.0f));
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} else {
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const float x_272 = gl_FragCoord.y;
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if ((int(x_272) < 240)) {
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const int x_279 = data[7];
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grey = (0.5f + (float(x_279) / 10.0f));
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} else {
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const float x_284 = gl_FragCoord.y;
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if ((int(x_284) < 270)) {
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const int x_291 = data[8];
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grey = (0.5f + (float(x_291) / 10.0f));
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} else {
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discard;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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const float x_295 = grey;
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const float3 x_296 = float3(x_295, x_295, x_295);
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x_GLF_color = float4(x_296.x, x_296.y, x_296.z, 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_4 = {x_GLF_color};
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return tint_symbol_4;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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void mergeSort_() {
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int low = 0;
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int high = 0;
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int m = 0;
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int i_2 = 0;
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int from_1 = 0;
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int mid_1 = 0;
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int to_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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low = 0;
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high = 9;
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m = 1;
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{
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for(; (m <= high); m = (2 * m)) {
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i_2 = low;
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{
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for(; (i_2 < high); i_2 = (i_2 + (2 * m))) {
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from_1 = i_2;
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mid_1 = ((i_2 + m) - 1);
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to_1 = min(((i_2 + (2 * m)) - 1), high);
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param = from_1;
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param_1 = mid_1;
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param_2 = to_1;
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merge_i1_i1_i1_(param, param_1, param_2);
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}
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}
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}
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}
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return;
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}
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