dawn-cmake/test/vk-gl-cts/graphicsfuzz/stable-collatz-push-constan.../0.spvasm.expected.hlsl

73 lines
2.2 KiB
HLSL

static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
int collatz_i1_(inout int v) {
int count = 0;
count = 0;
while (true) {
const int x_89 = v;
if ((x_89 > 1)) {
} else {
break;
}
const int x_92 = v;
if (((x_92 & 1) == 1)) {
const int x_98 = v;
v = ((3 * x_98) + 1);
} else {
const int x_101 = v;
v = (x_101 / 2);
}
count = (count + 1);
}
return count;
}
void main_1() {
float2 lin = float2(0.0f, 0.0f);
int v_1 = 0;
int param = 0;
float4 indexable[16] = (float4[16])0;
const float4 x_63 = gl_FragCoord;
const float2 x_66 = asfloat(x_10[0].xy);
lin = (float2(x_63.x, x_63.y) / x_66);
lin = floor((lin * 8.0f));
const float x_72 = lin.x;
const float x_76 = lin.y;
v_1 = ((int(x_72) * 8) + int(x_76));
param = v_1;
const int x_80 = collatz_i1_(param);
const float4 tint_symbol_4[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
indexable = tint_symbol_4;
const float4 x_83 = indexable[(x_80 % 16)];
x_GLF_color = x_83;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_5 = {x_GLF_color};
return tint_symbol_5;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}