dawn-cmake/test/vk-gl-cts/graphicsfuzz/stable-triangle-nested-for-.../1.spvasm.expected.hlsl

173 lines
4.8 KiB
HLSL

cbuffer cbuffer_x_11 : register(b1, space0) {
uint4 x_11[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_19 : register(b0, space0) {
uint4 x_19[1];
};
int pointInTriangle_vf2_vf2_vf2_vf2_(inout float2 p, inout float2 a, inout float2 b, inout float2 c) {
float x_78 = 0.0f;
float x_79 = 0.0f;
float x_80 = 0.0f;
float2 param = float2(0.0f, 0.0f);
float2 param_1 = float2(0.0f, 0.0f);
float2 param_2 = float2(0.0f, 0.0f);
float2 param_3 = float2(0.0f, 0.0f);
float2 param_4 = float2(0.0f, 0.0f);
float2 param_5 = float2(0.0f, 0.0f);
bool x_147 = false;
bool x_203 = false;
bool x_148_phi = false;
bool x_204_phi = false;
const float x_82 = p.x;
const float x_84 = a.x;
const float x_87 = p.y;
const float x_89 = a.y;
const float x_93 = b.x;
const float x_94 = a.x;
const float x_97 = b.y;
const float x_98 = a.y;
param = float2((x_82 - x_84), (x_87 - x_89));
param_1 = float2((x_93 - x_94), (x_97 - x_98));
const float x_102 = param.x;
const float x_104 = param_1.y;
const float x_107 = param_1.x;
const float x_109 = param.y;
const float x_111 = ((x_102 * x_104) - (x_107 * x_109));
x_80 = x_111;
const float x_112 = p.x;
const float x_113 = b.x;
const float x_115 = p.y;
const float x_116 = b.y;
const float x_120 = c.x;
const float x_121 = b.x;
const float x_124 = c.y;
const float x_125 = b.y;
param_2 = float2((x_112 - x_113), (x_115 - x_116));
param_3 = float2((x_120 - x_121), (x_124 - x_125));
const float x_129 = param_2.x;
const float x_131 = param_3.y;
const float x_134 = param_3.x;
const float x_136 = param_2.y;
const float x_138 = ((x_129 * x_131) - (x_134 * x_136));
x_79 = x_138;
const bool x_139 = (x_111 < 0.0f);
const bool x_141 = (x_139 & (x_138 < 0.0f));
x_148_phi = x_141;
if (!(x_141)) {
x_147 = ((x_111 >= 0.0f) & (x_138 >= 0.0f));
x_148_phi = x_147;
}
int x_153_phi = 0;
if (!(x_148_phi)) {
x_153_phi = 0;
while (true) {
int x_154 = 0;
int x_164_phi = 0;
const int x_153 = x_153_phi;
const float x_159 = asfloat(x_11[0].y);
const int x_160 = int(x_159);
if ((x_153 < x_160)) {
} else {
break;
}
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
x_164_phi = 0;
while (true) {
int x_165 = 0;
const int x_164 = x_164_phi;
if ((x_164 < x_160)) {
} else {
break;
}
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
{
x_165 = (x_164 + 1);
x_164_phi = x_165;
}
}
{
x_154 = (x_153 + 1);
x_153_phi = x_154;
}
}
return 0;
}
const float x_171 = p.x;
const float x_172 = c.x;
const float x_174 = p.y;
const float x_175 = c.y;
const float x_178 = a.x;
const float x_179 = c.x;
const float x_181 = a.y;
const float x_182 = c.y;
param_4 = float2((x_171 - x_172), (x_174 - x_175));
param_5 = float2((x_178 - x_179), (x_181 - x_182));
const float x_186 = param_4.x;
const float x_188 = param_5.y;
const float x_191 = param_5.x;
const float x_193 = param_4.y;
const float x_195 = ((x_186 * x_188) - (x_191 * x_193));
x_78 = x_195;
const bool x_197 = (x_139 & (x_195 < 0.0f));
x_204_phi = x_197;
if (!(x_197)) {
x_203 = ((x_111 >= 0.0f) & (x_195 >= 0.0f));
x_204_phi = x_203;
}
if (!(x_204_phi)) {
return 0;
}
return 1;
}
void main_1() {
float2 param_6 = float2(0.0f, 0.0f);
float2 param_7 = float2(0.0f, 0.0f);
float2 param_8 = float2(0.0f, 0.0f);
float2 param_9 = float2(0.0f, 0.0f);
const float4 x_60 = gl_FragCoord;
const float2 x_63 = asfloat(x_19[0].xy);
param_6 = (float2(x_60.x, x_60.y) / x_63);
param_7 = float2(0.699999988f, 0.300000012f);
param_8 = float2(0.5f, 0.899999976f);
param_9 = float2(0.100000001f, 0.400000006f);
const int x_65 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9);
if ((x_65 == 1)) {
const float x_71 = asfloat(x_11[0].y);
const float x_73 = asfloat(x_11[0].x);
if ((x_71 >= x_73)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_5 = {x_GLF_color};
return tint_symbol_5;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}