dawn-cmake/test/vk-gl-cts/graphicsfuzz/two-nested-infinite-loops-d.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float3 mand_() {
int k = 0;
k = 0;
while (true) {
if (true) {
} else {
break;
}
discard_fragment();
}
return float3(1.0f, 1.0f, 1.0f);
}
void main_1(constant buf0& x_7, thread float4* const tint_symbol_3) {
int j = 0;
float const x_37 = x_7.injectionSwitch.x;
float const x_39 = x_7.injectionSwitch.y;
if ((x_37 > x_39)) {
j = 0;
while (true) {
if (true) {
} else {
break;
}
{
float3 const x_46 = mand_();
}
}
}
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(constant buf0& x_7, thread float4* const tint_symbol_4) {
main_1(x_7, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}