50 lines
1.0 KiB
HLSL
50 lines
1.0 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int func_() {
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float2 coord = float2(0.0f, 0.0f);
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float tmp3 = 0.0f;
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float tmp2[1] = (float[1])0;
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float4 tmp = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float x_48 = 0.0f;
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coord = float2(1.0f, 1.0f);
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const float x_41 = coord.y;
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if ((int(x_41) < 180)) {
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x_48 = tmp2[0];
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tmp3 = x_48;
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} else {
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discard;
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}
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tmp = float4(x_48, x_48, x_48, x_48);
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return 1;
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}
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void main_1() {
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const int x_9 = func_();
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if ((x_9 == 1)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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