dawn-cmake/test/vk-gl-cts/spirv_assembly/instruction/graphics/execution_mode
James Price 11c6fcdb51 spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-05 17:34:19 +00:00
..
depthgreater_1 spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
depthgreater_2 spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
depthless_0 spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
depthless_2 spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
depthunchanged_0 spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
depthunchanged_2 spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
depthunchanged_3 spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00