dawn-cmake/test/tint/builtins/gen/literal/floor/a2d31b.wgsl.expected.wgsl

25 lines
400 B
WebGPU Shading Language

enable f16;
fn floor_a2d31b() {
var res : vec4<f16> = floor(vec4<f16>(1.5h));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f16>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
floor_a2d31b();
return vec4<f32>();
}
@fragment
fn fragment_main() {
floor_a2d31b();
}
@compute @workgroup_size(1)
fn compute_main() {
floor_a2d31b();
}