19 lines
304 B
GLSL
19 lines
304 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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vec4 tint_workgroupUniformLoad(inout vec4 p) {
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barrier();
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vec4 result = p;
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barrier();
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return result;
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}
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shared vec4 v;
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vec4 foo() {
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return tint_workgroupUniformLoad(v);
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}
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