dawn-cmake/src/dawn_native/CachedObject.h
Austin Eng 84bcf44fae Only mark objects as cached right before inserting into the cache
This fixes bugs where we try to uncache objects that fail creation.

Bug: dawn:249
Change-Id: Ic60b3ce702dfdda18baa6d263911885a43d3cda7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12820
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-30 00:20:03 +00:00

42 lines
1.3 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_CACHED_OBJECT_H_
#define DAWNNATIVE_CACHED_OBJECT_H_
#include "dawn_native/ObjectBase.h"
namespace dawn_native {
// Some objects are cached so that instead of creating new duplicate objects,
// we increase the refcount of an existing object.
// When an object is successfully created, the device should call
// SetIsCachedReference() and insert the object into the cache.
class CachedObject : public ObjectBase {
public:
using ObjectBase::ObjectBase;
bool IsCachedReference() const;
private:
friend class DeviceBase;
void SetIsCachedReference();
bool mIsCachedReference = false;
};
} // namespace dawn_native
#endif // DAWNNATIVE_CACHED_OBJECT_H_