mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-18 04:23:36 +00:00
Instead of counting descriptors to be allocated for the entire command buffer in a pre-pass, the bindgroup state tracker is used to allocate only dirty bindgroups upon recording draw/dispatch. If the heap has no more room and must be changed, bindgroups will be re-created according to the BGL. A future change will address the CPU descriptors and removal of the pre-pass. BUG=dawn:256,dawn:307 Change-Id: I6603de17cfda713bd4512c46e1c93618ca01bb7b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13400 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
49 lines
1.9 KiB
C++
49 lines
1.9 KiB
C++
// Copyright 2020 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "dawn_native/d3d12/DescriptorHeapAllocationD3D12.h"
|
|
#include "dawn_native/Error.h"
|
|
|
|
namespace dawn_native { namespace d3d12 {
|
|
|
|
DescriptorHeapAllocation::DescriptorHeapAllocation() : mSizeIncrement(0) {
|
|
}
|
|
|
|
DescriptorHeapAllocation::DescriptorHeapAllocation(
|
|
uint32_t sizeIncrement,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE baseCPUDescriptorHandle,
|
|
D3D12_GPU_DESCRIPTOR_HANDLE baseGPUDescriptorHandle)
|
|
: mSizeIncrement(sizeIncrement),
|
|
mBaseCPUDescriptorHandle(baseCPUDescriptorHandle),
|
|
mBaseGPUDescriptorHandle(baseGPUDescriptorHandle) {
|
|
}
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE DescriptorHeapAllocation::GetCPUHandle(uint32_t offset) const {
|
|
ASSERT(!IsInvalid());
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle = mBaseCPUDescriptorHandle;
|
|
cpuHandle.ptr += mSizeIncrement * offset;
|
|
return cpuHandle;
|
|
}
|
|
|
|
D3D12_GPU_DESCRIPTOR_HANDLE DescriptorHeapAllocation::GetGPUHandle(uint32_t offset) const {
|
|
ASSERT(!IsInvalid());
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = mBaseGPUDescriptorHandle;
|
|
gpuHandle.ptr += mSizeIncrement * offset;
|
|
return gpuHandle;
|
|
}
|
|
|
|
bool DescriptorHeapAllocation::IsInvalid() const {
|
|
return mBaseCPUDescriptorHandle.ptr == 0;
|
|
}
|
|
}} // namespace dawn_native::d3d12
|