mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-18 04:23:36 +00:00
BUG=dawn:301 Change-Id: Ia7982cfe40abb28ab786c8941e269bded11468ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14282 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
|
|
#define DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
|
|
|
|
#include "dawn_native/ShaderModule.h"
|
|
|
|
namespace dawn_native { namespace d3d12 {
|
|
|
|
class Device;
|
|
class PipelineLayout;
|
|
|
|
class ShaderModule : public ShaderModuleBase {
|
|
public:
|
|
static ResultOrError<ShaderModule*> Create(Device* device,
|
|
const ShaderModuleDescriptor* descriptor);
|
|
|
|
ResultOrError<std::string> GetHLSLSource(PipelineLayout* layout);
|
|
|
|
private:
|
|
ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
|
|
MaybeError Initialize(const ShaderModuleDescriptor* descriptor);
|
|
|
|
std::vector<uint32_t> mSpirv;
|
|
};
|
|
|
|
}} // namespace dawn_native::d3d12
|
|
|
|
#endif // DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
|