dawn-cmake/src/dawn_native/d3d12/ShaderModuleD3D12.h
Ryan Harrison dd4584340d Refactor D3D12 pipeline creation to better propagate errors
BUG=dawn:301

Change-Id: Ia7982cfe40abb28ab786c8941e269bded11468ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14282
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-06 14:41:49 +00:00

42 lines
1.4 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
#define DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
#include "dawn_native/ShaderModule.h"
namespace dawn_native { namespace d3d12 {
class Device;
class PipelineLayout;
class ShaderModule : public ShaderModuleBase {
public:
static ResultOrError<ShaderModule*> Create(Device* device,
const ShaderModuleDescriptor* descriptor);
ResultOrError<std::string> GetHLSLSource(PipelineLayout* layout);
private:
ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
MaybeError Initialize(const ShaderModuleDescriptor* descriptor);
std::vector<uint32_t> mSpirv;
};
}} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12_SHADERMODULED3D12_H_