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[[group(1), binding(0)]] var arg_0 : texture_1d<f32>;
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[[group(1), binding(1)]] var arg_1 : sampler;
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fn textureSample_6e64fb() {
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var res : vec4<f32> = textureSample(arg_0, arg_1, 1.0);
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureSample_6e64fb();
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}
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