Austin Eng 84958ea2f2 Roll third_party/webgpu-cts/ 547d67bc2..249f2b79 (8 commits)
Update expectations and ts_sources

547d67bc22..249f2b797b
 - 249f2b Don't block on subcases until the end of a testcase (#1335)
 - 170d7b Sparse color attachment fix (#1344)
 - 423df1 DevicePool: merge default holder into the DescriptorToHolderMap (#1343)
 - 10ce93 remove doInit/doFinalize (#1342)
 - d5cf9a Handle backends flushing inputs in `atan2` tests (#1340)
 - 318d3d Move test device selection to an optional before clause (#1333)
 - ece4eb Fix non-object-type test-parameter values (#1336)
 - 5906dc Add --colors flag for enabling color output (#1338)

Created with './tools/run cts roll'

Change-Id: I070d813ffe3017e1bd4e425247f1ea174ee63887
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-05-03 22:07:16 +00:00
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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