dawn-cmake/test/tint/expressions/binary/mod/scalar-vec3/i32.wgsl.expected.wgsl

7 lines
113 B
WebGPU Shading Language

@compute @workgroup_size(1)
fn f() {
let a = 4;
let b = vec3<i32>(1, 2, 3);
let r : vec3<i32> = (a % b);
}