dawn-cmake/test/tint/expressions/binary/mod/vec3-scalar/f32.wgsl.expected.fxc.hlsl

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383 B
HLSL

float3 tint_trunc(float3 param_0) {
return param_0 < 0 ? ceil(param_0) : floor(param_0);
}
float3 tint_float_mod(float3 lhs, float rhs) {
const float3 r = float3((rhs).xxx);
return (lhs - (tint_trunc((lhs / r)) * r));
}
[numthreads(1, 1, 1)]
void f() {
const float3 a = float3(1.0f, 2.0f, 3.0f);
const float b = 4.0f;
const float3 r = tint_float_mod(a, b);
return;
}