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BUG=dawn:274 Change-Id: Ia7bfc96a2a85bff5b30065e7b985e0d84c8dcd4b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15120 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
128 lines
5.9 KiB
C++
128 lines
5.9 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/d3d12/ShaderModuleD3D12.h"
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#include "common/Assert.h"
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#include "common/BitSetIterator.h"
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#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "dawn_native/d3d12/PipelineLayoutD3D12.h"
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#include <spirv_hlsl.hpp>
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namespace dawn_native { namespace d3d12 {
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// static
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ResultOrError<ShaderModule*> ShaderModule::Create(Device* device,
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const ShaderModuleDescriptor* descriptor) {
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std::unique_ptr<ShaderModule> module(new ShaderModule(device, descriptor));
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if (!module)
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return DAWN_VALIDATION_ERROR("Unable to create ShaderModule");
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DAWN_TRY(module->Initialize(descriptor));
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return module.release();
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}
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ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
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: ShaderModuleBase(device, descriptor) {
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}
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize);
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompileOptions options;
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options.SetHLSLShaderModel(51);
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// PointCoord and PointSize are not supported in HLSL
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// TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are
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// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
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// but should be removed once WebGPU requires there is no gl_PointSize builtin.
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// See https://github.com/gpuweb/gpuweb/issues/332
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options.SetHLSLPointCoordCompat(true);
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options.SetHLSLPointSizeCompat(true);
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DAWN_TRY(CheckSpvcSuccess(
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mSpvcContext.InitializeForHlsl(descriptor->code, descriptor->codeSize, options),
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"Unable to initialize instance of spvc"));
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spirv_cross::Compiler* compiler =
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reinterpret_cast<spirv_cross::Compiler*>(mSpvcContext.GetCompiler());
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DAWN_TRY(ExtractSpirvInfo(*compiler));
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} else {
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spirv_cross::CompilerHLSL compiler(descriptor->code, descriptor->codeSize);
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DAWN_TRY(ExtractSpirvInfo(compiler));
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}
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return {};
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}
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ResultOrError<std::string> ShaderModule::GetHLSLSource(PipelineLayout* layout) {
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std::unique_ptr<spirv_cross::CompilerHLSL> compiler_impl;
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spirv_cross::CompilerHLSL* compiler;
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if (!GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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// If these options are changed, the values in DawnSPIRVCrossHLSLFastFuzzer.cpp need to
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// be updated.
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spirv_cross::CompilerGLSL::Options options_glsl;
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spirv_cross::CompilerHLSL::Options options_hlsl;
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options_hlsl.shader_model = 51;
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// PointCoord and PointSize are not supported in HLSL
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// TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are
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// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
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// but should be removed once WebGPU requires there is no gl_PointSize builtin.
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// See https://github.com/gpuweb/gpuweb/issues/332
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options_hlsl.point_coord_compat = true;
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options_hlsl.point_size_compat = true;
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compiler_impl = std::make_unique<spirv_cross::CompilerHLSL>(mSpirv);
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compiler = compiler_impl.get();
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compiler->set_common_options(options_glsl);
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compiler->set_hlsl_options(options_hlsl);
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}
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const ModuleBindingInfo& moduleBindingInfo = GetBindingInfo();
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for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
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const auto& bindingOffsets =
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ToBackend(layout->GetBindGroupLayout(group))->GetBindingOffsets();
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const auto& groupBindingInfo = moduleBindingInfo[group];
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for (uint32_t binding = 0; binding < groupBindingInfo.size(); ++binding) {
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const BindingInfo& bindingInfo = groupBindingInfo[binding];
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if (bindingInfo.used) {
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uint32_t bindingOffset = bindingOffsets[binding];
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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DAWN_TRY(CheckSpvcSuccess(
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mSpvcContext.SetDecoration(
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bindingInfo.id, SHADERC_SPVC_DECORATION_BINDING, bindingOffset),
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"Unable to set decorating binding before generating HLSL shader w/ "
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"spvc"));
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} else {
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compiler->set_decoration(bindingInfo.id, spv::DecorationBinding,
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bindingOffset);
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}
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}
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}
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}
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if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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shaderc_spvc::CompilationResult result;
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DAWN_TRY(CheckSpvcSuccess(mSpvcContext.CompileShader(&result),
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"Unable to generate HLSL shader w/ spvc"));
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std::string result_string =
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result.GetStringOutput(); // Stripping const for ResultOrError
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return result_string;
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} else {
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return compiler->compile();
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}
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}
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}} // namespace dawn_native::d3d12
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