20 Commits

Author SHA1 Message Date
Ryan Harrison
855a24b150 Switch over to using CheckSpvcSuccess where possible
BUG=dawn:274

Change-Id: Ia7bfc96a2a85bff5b30065e7b985e0d84c8dcd4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15120
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-01-15 16:58:23 +00:00
Ryan Harrison
9af58bbe14 Return errors in ExtractSpirvInfo instead of sending to the device
BUG=dawn:274

Change-Id: Ieeaffdd356a6f2174a39a8098b306c36d10ef9e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-01-15 14:56:22 +00:00
Ryan Harrison
dd4584340d Refactor D3D12 pipeline creation to better propagate errors
BUG=dawn:301

Change-Id: Ia7982cfe40abb28ab786c8941e269bded11468ee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14282
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-06 14:41:49 +00:00
Ryan Harrison
32c1eae35f Use spvc API for calls in ShaderModuleD3D12
BUG=dawn:291

Change-Id: I0c467d1d7b213872ec0bc1e3924ab89f7786aeba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14281
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2019-12-06 14:01:29 +00:00
Ryan Harrison
7ecb9268df Merge two calls to InitializeHLSL into one
BUG=dawn:290

Change-Id: I6dca2120278be998ef342a24ac027c1aa60d3a78
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14221
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2019-12-04 21:54:00 +00:00
Ryan Harrison
be5c135672 Refactor code to have rudimentary support for using SPVC
This is the first step for having a fully operational SPVC usage
path. This version of SPVC integration uses SPVC for setting up the
options to the compiler, but a lot of the actual interaction with
spirv-cross is done in Dawn, just via SPVC's compiler object.

Future CLs will migrate more of the spirv-cross interaction to using
the SPVC API, eventually removing the need for Dawn to know about
spirv-cross.

BUG=dawn:288

Change-Id: I68e0773f910d7fe967235b6987b3debe1d13883f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14143
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-12-03 20:25:13 +00:00
Ryan Harrison
58dbfcae38 Refactor ShaderModule creation to use a Builder pattern
BUG=dawn:270

Change-Id: Iedae1a5500b1eb65abb84ff59f68d829c5c22c2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13500
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-14 16:10:45 +00:00
Yunchao He
394553b02e Set y-axis up in normalized coordinate system.
BUG=dawn:224

Change-Id: I6bb4946e87b593f1d62a13b3b8ab38f21d3e9ffb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10201
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-09-20 23:04:47 +00:00
Corentin Wallez
f5c44772a6 Use the agreed upon include path for spirv-cross.
Everyone using spirv-cross includes its headers via <spirv_msl.hpp> for
example. Make Dawn match that convention so it can play better with the
setup used by other projects.

Still leave <spirv-cross/spirv_msl.hpp> working for now because it is
used by shaderc_spvc. A follow up CL to that repo will do the same
change.

BUG=

Change-Id: I9dc590a809d7ba733113b07930a285acfca64a66
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10801
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-09-04 08:47:14 +00:00
Li, Hao
4ec2c1060e Init PointSize value when pipeline topology is PointList in end2end
When pipeline topology is set to Point_List, PointSize must be written
in vertex shader for Vulkan backend.

BUG=dawn:146

Change-Id: Id5aac73bb7e60646503f1ea06c2aa0d39c8384b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-06-21 10:56:35 +00:00
Jiawei Shao
5490e9aca1 Fix clip space on D3D12 and OpenGL
The range of the Z-coordinate in clipping volume is [-w, w] on OpenGL,
while it is [0, w] on D3D12, Metal and Vulkan.

In this patch, the "fixup_clipspace" flag of SPIRV-Cross is enabled on
OpenGL backend and disabled on D3D12 backend to unify the behaviour of
clip space on all Dawn backends. An end2end test is also added for this
fix.

This patch also fix a bug when clearing depth stencil attachments on
OpenGL backend. Before clearing depth stencil attachments, we should
enable depth stencil writing by properly setting depth and stencil
masks. We do not need to set the depth and stencil masks back because
they will be set again when applying the render pipeline. The newly
added test will fail without this fix when running the test together
with all the end2ends.

BUG=dawn:122
TEST=dawn_end2end_tests

Change-Id: I4f50ce3eb1f16d731ee4cffc12a56e17844b4675
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5860
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-27 00:01:33 +00:00
Corentin Wallez
393d555a0e PipelineLayout: Only allow accessing defined BGLs.
Undefined BGLs are stored as nullptr in the pipeline layout, so to be
defensive we assert clients of PipelineLayout can't request undefined
BGLs (which forces iteration on the BGLMask).

Also fix two cases where the BGLs were iterated on incorrectly.

BUG=dawn:8

Change-Id: I3c084125b93d6684b4c79a56745632874079ebec
Reviewed-on: https://dawn-review.googlesource.com/c/4480
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2019-02-11 23:35:33 +00:00
Brandon Jones
292c0c31f2 Add D3D12 Functionality For Multiple Bind Groups
SPIRV-Cross outputs HLSL utilizing register spaces for seperate bind groups.
This changes the D3D12 backend to also use them.

Bug: dawn:66
Change-Id: I0590ae59fa3d369b57cdb32e4c9808c137fa88dc
Reviewed-on: https://dawn-review.googlesource.com/c/3360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2018-12-18 19:59:59 +00:00
Ryan Harrison
9854295ff6 Add fuzzers for SPIRV-Cross
This CL adds in fuzzers for SPIRV-Cross for HLSL, GLSL, and MSL
outputs. These fuzzers live in Dawn because there is not appropriate
location in the Chromium source repo for them and it is unlikely they
would be land-able in the SPIRV-Cross repo, because it is not coupled
with Chromium's build system and thus Clusterfuzz so would be
effectively dead code. Dawn depends on this code, but it is also
integrated into the Chromium build system, so this was the best place
I could find for them

The code under fuzz unfortunately uses exceptions/aborting as its
error reporting mechanism. This is an acknowledge short coming and
there are efforts to remove this behaviour. To work around this and
reduce the number of false positives found by the fuzzers, a signal
trap has been implemented which will be removed once the code under
fuzz has been updated.

The trap replaces the existing signal handler and silencing signals
while running the code under test. This allows the code under test to
call abort() and not crash the fuzzing process. Theoretically, only
SIGABRT should need to be trapped, but something is causing the signal
from abort() to be converted to SIGSEGV when running under ASAN.

This signal trap has been tested with the fuzzing/sanitizers by
intentionally inserting bad calls that will occur after a few thousand
test cases. It was confirmed that the fuzzer detected the issue and
stops fuzzing.

The alternate to implementing this signal trap would be to turn on
exceptions for the fuzzer. This was attempted, but proved to be
fruitless due to what was reported as an ODR issue, but couldn't
couldn't be silenced. The likely underlying issue was a pre-built
library or other object being built without exceptions was causing
different versions of symbols or the exception version of the standard
library not being instrumented by ASAN. Given the majority of Chromium
eco-system turns off exceptions, fixing this issue would not be
helpful to the larger community and was looking like it would require
significant effort.

BUG=chromium:903380

Change-Id: I63a5595383f99b7a0e150d72bb04c89b8d722631
Reviewed-on: https://dawn-review.googlesource.com/c/2260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Max Moroz <mmoroz@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-12 12:20:21 +00:00
Stephen White
4408b7f20c D3D12 fix for register binding offsets.
When both the vert and frag shaders have a UBO binding, the D3D12
backend was using register offset 0 for both, causing a collision,
and the wrong constant value used in one of the shaders.

The fix is to use the binding offsets computed by the BindGroupLayout,
since they know about all of the bindings, not just the ones computed
for each shader. This made it necessary to defer shader compilation
until pipeline layout creation time (as is done in the Metal backend
for similar reasons).

Finally, those bindings offsets computed by the BGL include an offset
for the CBV, UAV and SRV subgroups, so we must add the same register
offset when assigning the BaseShaderRegister to the descriptor ranges
in the PipelineLayout constructor so that they match.

Bug: dawn:20

Change-Id: I18287bf1c06f06dd61288e12da64752f54634466
Reviewed-on: https://dawn-review.googlesource.com/c/1960
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-11-01 13:59:19 +00:00
Corentin Wallez
0fa2feb96a Roll SPIRV-Cross and use upstream repo.
In the DEPS file we are going to use Chromium's mirror of
github.com/KhronosGroup/SPIRV-Cross so we need to adjust .gitmodules to
point to it instead of Kangz/SPIRV-Cross. Also take that opportunity to
roll SPIRV-Cross.

Change-Id: I4f53a4fc54f5b1b9a754ac55e976c81e5eeabeb2
2018-08-24 12:28:28 -04:00
Corentin Wallez
df6710358b Descriptorize ShaderModule
Change-Id: Ic79d00380f583485de0fb05bd47b1f869919ebe6
2018-08-21 02:26:24 -04:00
Corentin Wallez
5b61abce09 Fix Windows compilation using GN and clang-cl.
This includes a bunch of fixes for clang warnings in Windows specific
code that was only compiled by MSVC previously. This also tidies up some
BUILD.gn issues on Windows.
2018-08-14 21:42:32 +02:00
Corentin Wallez
49a65d0c0c dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
Corentin Wallez
d37523fbde Move src/backend to src/dawn_native 2018-07-25 11:27:55 +02:00