dawn-cmake/src/tint/ast/depth_texture.cc
dan sinclair 3cbf3fc4c5 Move TextureDimension to type/
This cl pulls TextureDimension out of ast/texture and into
type/texture_dimension removing a type dependency on ast.

Change-Id: Icf06ec32ee9051286f169ae9538c48416f513039
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-21 19:16:15 +00:00

52 lines
1.6 KiB
C++

// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/ast/depth_texture.h"
#include "src/tint/program_builder.h"
TINT_INSTANTIATE_TYPEINFO(tint::ast::DepthTexture);
namespace tint::ast {
namespace {
bool IsValidDepthDimension(type::TextureDimension dim) {
return dim == type::TextureDimension::k2d || dim == type::TextureDimension::k2dArray ||
dim == type::TextureDimension::kCube || dim == type::TextureDimension::kCubeArray;
}
} // namespace
DepthTexture::DepthTexture(ProgramID pid, NodeID nid, const Source& src, type::TextureDimension d)
: Base(pid, nid, src, d) {
TINT_ASSERT(AST, IsValidDepthDimension(dim));
}
DepthTexture::DepthTexture(DepthTexture&&) = default;
DepthTexture::~DepthTexture() = default;
std::string DepthTexture::FriendlyName(const SymbolTable&) const {
std::ostringstream out;
out << "texture_depth_" << dim;
return out.str();
}
const DepthTexture* DepthTexture::Clone(CloneContext* ctx) const {
auto src = ctx->Clone(source);
return ctx->dst->create<DepthTexture>(src, dim);
}
} // namespace tint::ast