#version 310 es
precision mediump float;
struct S {
int a;
};
layout(binding = 0, std430) buffer S_1 {
} buf;
void tint_symbol() {
buf.a = 12;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;