26 lines
480 B
GLSL
26 lines
480 B
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void f() {
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bool tint_tmp = true;
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if (!tint_tmp) {
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tint_tmp = false;
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}
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bvec2 v2 = bvec2((tint_tmp));
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bool tint_tmp_1 = true;
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if (!tint_tmp_1) {
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tint_tmp_1 = false;
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}
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bvec3 v3 = bvec3((tint_tmp_1));
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bool tint_tmp_2 = true;
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if (!tint_tmp_2) {
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tint_tmp_2 = false;
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}
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bvec4 v4 = bvec4((tint_tmp_2));
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}
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