dcba3ac6b8..5e83d8349b
$ git log dcba3ac6b..5e83d8349 --date=short --no-merges --format='%ad %ae %s'
2022-04-13 cwallez Reduce the length of subresource test names (#1164)
2022-04-13 cwallez zero_init: add constant zero to prevent driver unrolling loops. (#1163)
2022-04-13 jiawei.shao Add validation,resource_usages,texture,in_render_misc:* - Part II (#1161)
2022-04-13 jiawei.shao Add validation,resource_usages,texture,in_render_misc:* - Part I (#1157)
2022-04-11 enga Test view format reinterpretation (#1126)
2022-04-11 litherum Only 2D textures can be marked as render targets (#1155)
2022-04-08 cwallez operation,image_copy: Add support for depth16unorm (#1154)
2022-04-08 cwallez image_copy,mip_levels: reduce the mip level count. (#1151)
2022-04-08 cwallez depth_compare_func: Don't use 0.5 as depth16unorm rounds either way (#1152)
2022-04-08 cwallez Fix tests trying to copy aspects of depth-stencil textures. (#1146)
2022-04-08 cwallez depth_clip_clamp: only set stencilLoadOp and friends when needed. (#1153)
2022-04-08 cwallez Fix validation errors with depth/StencilLoad/StoreOp set when not allowed. (#1145)
2022-04-08 enga Shorten test and param lengths in resource_usages,texture,in_render_common:* (#1144)
2022-04-08 jiawei.shao Add validation,resource_usages,texture,in_render_common:* - Part V (#1150)
2022-04-06 cwallez val,buffer,create: Buffer sizes don't have to be multiple of 4. (#1140)
2022-04-06 cwallez image_copy: Ensure bufferOffset % 4 == 0 for depth-stencil. (#1139)
2022-04-06 jiawei.shao Add validation,resource_usages,texture,in_render_common:* - Part IV (#1132)
2022-04-05 enga Fix infinite recursion in CopyExternalImageToTexture.spec.ts (#1143)
2022-04-05 cwallez Use globalThis instead of self. (#1141)
2022-04-05 cwallez val/copyT2T,format_compat: Don't assume compressed is always 4x4 (#1134)
2022-04-05 cwallez Fix DSAttachment load/store ops being specified when disallowed. (#1136)
2022-04-05 cwallez Fix test of BGL binding limits to correctly check limits (#1137)
2022-04-04 cwallez Fix a validation error caused by WriteTexture bytesPerRow: t.width (#1133)
2022-04-04 cwallez Add unicode tests for entryPoint matching. (#1131)
2022-04-04 cwallez writeBuffer: an unaligned bufferOffset is a validation error. (#1129)
Created with:
roll-dep third_party/webgpu-cts
Change-Id: I048afcaf3d33bcd67401412bf235181013ebf6d2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86533
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
- Dawn overview
- Building Dawn
- Contributing to Dawn
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Tint
Tint is a compiler for the WebGPU Shader Language (WGSL).
This is not an officially supported Google product.
Requirements
- Git
- CMake (3.10.2 or later)
- Ninja (or other build tool)
- Python, for fetching dependencies
- depot_tools in your path
Build options
TINT_BUILD_SPV_READER
: enable the SPIR-V input reader (off by default)TINT_BUILD_WGSL_READER
: enable the WGSL input reader (on by default)TINT_BUILD_SPV_WRITER
: enable the SPIR-V output writer (on by default)TINT_BUILD_WGSL_WRITER
: enable the WGSL output writer (on by default)TINT_BUILD_FUZZERS
: enable building fuzzzers (off by default)
Building
Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.
Getting source & dependencies
# Clone the repo as "tint"
git clone https://dawn.googlesource.com/tint tint
cd tint
# Bootstrap the gclient configuration
cp scripts/standalone.gclient .gclient
# Fetch external dependencies and toolchains with gclient
gclient sync
Compiling using CMake + Ninja
mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
ninja # or autoninja
Compiling using CMake + make
mkdir -p out/Debug
cd out/Debug
cmake ../..
make # -j N for N-way parallel build
Compiling using gn + ninja
mkdir -p out/Debug
gn gen out/Debug
autoninja -C out/Debug
Fuzzers on MacOS
If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON
, the version of llvm
in the XCode SDK does not have the needed libfuzzer functionality included.
The build error that you will see from using the XCode SDK will look something like this:
ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a
The solution to this problem is to use a full version llvm, like what you would
get via homebrew, brew install llvm
, and use something like CC=<path to full clang> cmake ..
to setup a build using that toolchain.
Checking [chromium-style] issues in CMake builds
The gn based work flow uses the Chromium toolchain for building in anticipation of integration of Tint into Chromium based projects. This toolchain has additional plugins for checking for style issues, which are marked with [chromium-style] in log messages. This means that this toolchain is more strict then the default clang toolchain.
In the future we will have a CQ that will build this work flow and flag issues
automatically. Until that is in place, to avoid causing breakages you can run
the [chromium-style] checks using the CMake based work flows. This requires
setting CC
to the version of clang checked out by gclient sync
and setting
the TINT_CHECK_CHROMIUM_STYLE
to ON
.
mkdir -p out/style
cd out/style
cmake ../..
CC=../../third_party/llvm-build/Release+Asserts/bin/clang cmake -DTINT_CHECK_CHROMIUM_STYLE=ON ../../ # add -GNinja for ninja builds
Issues
Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry
Contributing
Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.
Tint has a process for supporting experimental extensions.