.. |
0bdd9a.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
0bdd9a.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
0bdd9a.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
0bdd9a.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
0bdd9a.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
0bdd9a.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
1b0291.wgsl
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test/intrinsics/gen: Use '0' for level parameters
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2021-07-08 21:04:53 +00:00 |
1b0291.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
1b0291.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
1b0291.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
1b0291.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
1b0291.wgsl.expected.wgsl
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test/intrinsics/gen: Use '0' for level parameters
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2021-07-08 21:04:53 +00:00 |
1bf73e.wgsl
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test/intrinsics/gen: Use '0' for level parameters
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2021-07-08 21:04:53 +00:00 |
1bf73e.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
1bf73e.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
1bf73e.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
1bf73e.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
1bf73e.wgsl.expected.wgsl
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test/intrinsics/gen: Use '0' for level parameters
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2021-07-08 21:04:53 +00:00 |
02be59.wgsl
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test/intrinsics/gen: Use '0' for level parameters
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2021-07-08 21:04:53 +00:00 |
02be59.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
02be59.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
02be59.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
02be59.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
02be59.wgsl.expected.wgsl
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test/intrinsics/gen: Use '0' for level parameters
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2021-07-08 21:04:53 +00:00 |
9bd37b.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
9bd37b.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
9bd37b.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
9bd37b.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
9bd37b.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
9bd37b.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
47daa4.wgsl
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test/intrinsics/gen: Use '0' for level parameters
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2021-07-08 21:04:53 +00:00 |
47daa4.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
47daa4.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
47daa4.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
47daa4.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
47daa4.wgsl.expected.wgsl
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test/intrinsics/gen: Use '0' for level parameters
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2021-07-08 21:04:53 +00:00 |
302be4.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
302be4.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
302be4.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
302be4.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
302be4.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
302be4.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
690d95.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
690d95.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
690d95.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
690d95.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
690d95.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
690d95.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
979816.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
979816.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
979816.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
979816.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
979816.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
979816.wgsl.expected.wgsl
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writer/wgsl: Fix texture_external type emission
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2021-07-26 22:02:28 +00:00 |
a4af26.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
a4af26.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
a4af26.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
a4af26.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
a4af26.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
a4af26.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
abfcc0.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
abfcc0.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
abfcc0.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
abfcc0.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
abfcc0.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
abfcc0.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
ae5e39.wgsl
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test/intrinsics/gen: Use '0' for level parameters
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2021-07-08 21:04:53 +00:00 |
ae5e39.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
ae5e39.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
ae5e39.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
ae5e39.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
ae5e39.wgsl.expected.wgsl
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test/intrinsics/gen: Use '0' for level parameters
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2021-07-08 21:04:53 +00:00 |
ba93b3.wgsl
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test/intrinsics/gen: Use '0' for level parameters
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2021-07-08 21:04:53 +00:00 |
ba93b3.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
ba93b3.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
ba93b3.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
ba93b3.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
ba93b3.wgsl.expected.wgsl
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test/intrinsics/gen: Use '0' for level parameters
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2021-07-08 21:04:53 +00:00 |
c6aca6.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
c6aca6.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
c6aca6.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
c6aca6.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
c6aca6.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
c6aca6.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
c32df7.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
c32df7.wgsl.expected.glsl
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GLSL: add .expected.glsl files for all tests.
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2021-11-16 15:15:36 +00:00 |
c32df7.wgsl.expected.hlsl
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transform/shader_io: Generate a wrapper function
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2021-08-04 22:15:28 +00:00 |
c32df7.wgsl.expected.msl
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
c32df7.wgsl.expected.spvasm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
c32df7.wgsl.expected.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |