56 lines
1.4 KiB
WebGPU Shading Language
56 lines
1.4 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<f32, 3>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_float_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<i32, 2>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr_1;
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};
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[[group(0), binding(1)]] var<uniform> x_6 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_9 : buf0;
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fn main_1() {
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var v0 : vec2<f32>;
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var v1 : vec2<f32>;
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let x_37 : f32 = x_6.x_GLF_uniform_float_values[2];
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v0 = vec2<f32>(x_37, 3.799999952);
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let x_39 : vec2<f32> = v0;
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let x_43 : f32 = x_6.x_GLF_uniform_float_values[1];
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v1 = clamp((x_39 - vec2<f32>(1.0, 1.0)), vec2<f32>(0.0, 0.0), vec2<f32>(x_43, x_43));
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let x_47 : vec2<f32> = v1;
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let x_49 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_51 : f32 = x_6.x_GLF_uniform_float_values[1];
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if (all((x_47 == vec2<f32>(x_49, x_51)))) {
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let x_59 : i32 = x_9.x_GLF_uniform_int_values[0];
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let x_62 : i32 = x_9.x_GLF_uniform_int_values[1];
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let x_65 : i32 = x_9.x_GLF_uniform_int_values[1];
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let x_68 : i32 = x_9.x_GLF_uniform_int_values[0];
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x_GLF_color = vec4<f32>(f32(x_59), f32(x_62), f32(x_65), f32(x_68));
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} else {
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let x_72 : i32 = x_9.x_GLF_uniform_int_values[1];
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let x_73 : f32 = f32(x_72);
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x_GLF_color = vec4<f32>(x_73, x_73, x_73, x_73);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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