dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-clamp-vector-variable-n.../0-opt.wgsl

56 lines
1.4 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 3>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
fn main_1() {
var v0 : vec2<f32>;
var v1 : vec2<f32>;
let x_37 : f32 = x_6.x_GLF_uniform_float_values[2];
v0 = vec2<f32>(x_37, 3.799999952);
let x_39 : vec2<f32> = v0;
let x_43 : f32 = x_6.x_GLF_uniform_float_values[1];
v1 = clamp((x_39 - vec2<f32>(1.0, 1.0)), vec2<f32>(0.0, 0.0), vec2<f32>(x_43, x_43));
let x_47 : vec2<f32> = v1;
let x_49 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_51 : f32 = x_6.x_GLF_uniform_float_values[1];
if (all((x_47 == vec2<f32>(x_49, x_51)))) {
let x_59 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_62 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_65 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_68 : i32 = x_9.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_59), f32(x_62), f32(x_65), f32(x_68));
} else {
let x_72 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_73 : f32 = f32(x_72);
x_GLF_color = vec4<f32>(x_73, x_73, x_73, x_73);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}