29 lines
536 B
GLSL
29 lines
536 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp samplerCube arg_0_arg_1;
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void textureSampleCompare_63fb83() {
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float res = texture(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), 1.0f);
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}
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void fragment_main() {
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textureSampleCompare_63fb83();
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return;
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}
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void main() {
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fragment_main();
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}
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Error parsing GLSL shader:
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ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
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ERROR: 0:8: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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