38 lines
1.2 KiB
GLSL
38 lines
1.2 KiB
GLSL
#version 310 es
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precision mediump float;
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struct ComputeInputs0 {
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uvec3 local_invocation_id;
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};
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struct ComputeInputs1 {
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uvec3 workgroup_id;
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};
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struct tint_symbol_2 {
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uvec3 local_invocation_id;
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uint local_invocation_index;
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uvec3 global_invocation_id;
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uvec3 workgroup_id;
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};
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void tint_symbol_inner(ComputeInputs0 inputs0, uint local_invocation_index, uvec3 global_invocation_id, ComputeInputs1 inputs1) {
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uint foo = (((inputs0.local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + inputs1.workgroup_id.x);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol(tint_symbol_2 tint_symbol_1) {
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ComputeInputs0 tint_symbol_3 = ComputeInputs0(tint_symbol_1.local_invocation_id);
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ComputeInputs1 tint_symbol_4 = ComputeInputs1(tint_symbol_1.workgroup_id);
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tint_symbol_inner(tint_symbol_3, tint_symbol_1.local_invocation_index, tint_symbol_1.global_invocation_id, tint_symbol_4);
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return;
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}
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void main() {
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tint_symbol_2 inputs;
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inputs.local_invocation_id = gl_LocalInvocationID;
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inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
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inputs.global_invocation_id = gl_GlobalInvocationID;
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inputs.workgroup_id = gl_WorkGroupID;
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tint_symbol(inputs);
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}
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