dawn-cmake/test/shader_io
Stephen White 8e01c45e54 GLSL: add location layout qualifier before in/out variables.
Bug: tint:1398
Change-Id: I89c985d01d539ed166661ee5e858247cde4702b3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78080
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 19:44:14 +00:00
..
compute_input_builtins.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
compute_input_builtins.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
compute_input_builtins.wgsl.expected.hlsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
compute_input_builtins.wgsl.expected.spvasm Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
compute_input_builtins_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
compute_input_builtins_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
compute_input_builtins_struct.wgsl.expected.hlsl Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
compute_input_builtins_struct.wgsl.expected.spvasm Implement and test num_workgroups for all backends 2021-09-13 17:11:58 +00:00
compute_input_builtins_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
compute_input_mixed.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
compute_input_mixed.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
compute_input_mixed.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
compute_input_mixed.wgsl.expected.msl writer/msl: Fix swizzling on packed vectors 2021-10-20 16:12:33 +00:00
compute_input_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
compute_input_mixed.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_builtins.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_builtins.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_input_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_builtins.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_builtins_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_builtins_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_input_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_input_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_builtins_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_locations.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_locations.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
fragment_input_locations.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_locations.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_locations_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_locations_struct.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
fragment_input_locations_struct.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations_struct.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_locations_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_mixed.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_input_mixed.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
fragment_input_mixed.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_mixed.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
fragment_input_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_input_mixed.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_builtins.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_builtins.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_output_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_builtins.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_builtins_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_builtins_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
fragment_output_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_builtins_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_locations.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_locations.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
fragment_output_locations.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_locations.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_locations_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_locations_struct.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
fragment_output_locations_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_locations_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_mixed.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
fragment_output_mixed.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
fragment_output_mixed.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_mixed.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
fragment_output_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
fragment_output_mixed.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_input_parameters.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_input_parameters.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
interpolate_input_parameters.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_parameters.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_parameters.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_input_parameters.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_input_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_input_struct.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
interpolate_input_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_input_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_input_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_integers.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_integers.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
interpolate_integers.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
interpolate_integers.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
interpolate_integers.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_integers.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_return_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
interpolate_return_struct.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
interpolate_return_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_return_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
interpolate_return_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
interpolate_return_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
invariant.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
invariant.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
invariant.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
invariant.wgsl.expected.msl writer/msl: Only use [[invariant]] on MSL 2.1+ 2021-12-03 21:58:53 +00:00
invariant.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
invariant.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
invariant_struct_member.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
invariant_struct_member.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
invariant_struct_member.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
invariant_struct_member.wgsl.expected.msl writer/msl: Only use [[invariant]] on MSL 2.1+ 2021-12-03 21:58:53 +00:00
invariant_struct_member.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
invariant_struct_member.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
shared_struct_different_stages.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
shared_struct_different_stages.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
shared_struct_different_stages.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
shared_struct_different_stages.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
shared_struct_different_stages.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
shared_struct_different_stages.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
shared_struct_helper_function.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
shared_struct_helper_function.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
shared_struct_helper_function.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_helper_function.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_helper_function.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
shared_struct_helper_function.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
shared_struct_storage_buffer.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
shared_struct_storage_buffer.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
shared_struct_storage_buffer.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
shared_struct_storage_buffer.wgsl.expected.msl msl: Handle buffer variables in transform 2021-10-28 15:00:39 +00:00
shared_struct_storage_buffer.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
shared_struct_storage_buffer.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_builtins.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_builtins.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
vertex_input_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_builtins.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_builtins_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_builtins_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
vertex_input_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_builtins_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_locations.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_locations.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
vertex_input_locations.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_locations.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_locations_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_locations_struct.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
vertex_input_locations_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_locations_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_mixed.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_input_mixed.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
vertex_input_mixed.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_mixed.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_input_mixed.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_input_mixed.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_output_builtins.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_output_builtins.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
vertex_output_builtins.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_output_builtins.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_output_builtins_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_output_builtins_struct.wgsl.expected.glsl GLSL: add .expected.glsl files for all tests. 2021-11-16 15:15:36 +00:00
vertex_output_builtins_struct.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins_struct.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
vertex_output_builtins_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_output_builtins_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_output_locations_struct.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
vertex_output_locations_struct.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
vertex_output_locations_struct.wgsl.expected.hlsl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
vertex_output_locations_struct.wgsl.expected.msl validation: Allow interpolate(flat) on integral IO 2021-10-21 23:08:44 +00:00
vertex_output_locations_struct.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
vertex_output_locations_struct.wgsl.expected.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00