13 lines
278 B
WebGPU Shading Language
13 lines
278 B
WebGPU Shading Language
@stage(fragment)
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fn main(
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@location(0) @interpolate(flat) loc0 : i32,
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@location(1) @interpolate(flat) loc1 : u32,
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@location(2) loc2 : f32,
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@location(3) loc3 : vec4<f32>,
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) {
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let i : i32 = loc0;
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let u : u32 = loc1;
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let f : f32 = loc2;
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let v : vec4<f32> = loc3;
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}
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