88 lines
1.6 KiB
GLSL
88 lines
1.6 KiB
GLSL
#version 310 es
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precision mediump float;
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struct VertexOutput {
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vec4 pos;
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int loc0;
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};
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VertexOutput foo(float x) {
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VertexOutput tint_symbol_2 = VertexOutput(vec4(x, x, x, 1.0f), 42);
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return tint_symbol_2;
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}
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struct tint_symbol {
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int loc0;
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vec4 pos;
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};
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VertexOutput vert_main1_inner() {
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return foo(0.5f);
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}
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struct tint_symbol_1 {
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int loc0;
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vec4 pos;
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};
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tint_symbol vert_main1() {
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VertexOutput inner_result = vert_main1_inner();
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tint_symbol wrapper_result = tint_symbol(0, vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.pos = inner_result.pos;
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wrapper_result.loc0 = inner_result.loc0;
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return wrapper_result;
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}
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layout(location = 0) out int loc0;
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void main() {
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tint_symbol outputs;
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outputs = vert_main1();
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loc0 = outputs.loc0;
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gl_Position = outputs.pos;
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gl_Position.y = -gl_Position.y;
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}
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#version 310 es
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precision mediump float;
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struct VertexOutput {
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vec4 pos;
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int loc0;
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};
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VertexOutput foo(float x) {
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VertexOutput tint_symbol_2 = VertexOutput(vec4(x, x, x, 1.0f), 42);
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return tint_symbol_2;
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}
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struct tint_symbol {
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int loc0;
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vec4 pos;
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};
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struct tint_symbol_1 {
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int loc0;
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vec4 pos;
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};
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VertexOutput vert_main2_inner() {
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return foo(0.25f);
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}
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tint_symbol_1 vert_main2() {
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VertexOutput inner_result_1 = vert_main2_inner();
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tint_symbol_1 wrapper_result_1 = tint_symbol_1(0, vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result_1.pos = inner_result_1.pos;
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wrapper_result_1.loc0 = inner_result_1.loc0;
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return wrapper_result_1;
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}
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layout(location = 0) out int loc0;
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void main() {
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tint_symbol_1 outputs;
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outputs = vert_main2();
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loc0 = outputs.loc0;
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gl_Position = outputs.pos;
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gl_Position.y = -gl_Position.y;
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}
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