16 lines
347 B
HLSL
16 lines
347 B
HLSL
Texture2D<float4> x_2 : register(t0, space0);
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SamplerState x_3 : register(s1, space0);
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void main_1() {
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float4 var_1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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const float4 x_22 = x_2.Sample(x_3, float2(0.0f, 0.0f));
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const float4 x_26 = x_2.Sample(x_3, float2(0.0f, 0.0f));
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var_1 = (x_22 + x_26);
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return;
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}
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void main() {
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main_1();
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return;
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}
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