78 lines
2.6 KiB
HLSL
78 lines
2.6 KiB
HLSL
cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[3];
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};
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cbuffer cbuffer_x_9 : register(b0, space0) {
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uint4 x_9[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float A1[3] = (float[3])0;
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int a = 0;
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float b = 0.0f;
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bool c = false;
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bool x_36 = false;
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const float x_38 = asfloat(x_6[2].x);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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const float x_42 = asfloat(x_6[1].x);
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const float tint_symbol_4[3] = {x_38, x_40, x_42};
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A1 = tint_symbol_4;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_45 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_47 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int x_49 = asint(x_9[1].x);
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a = clamp(x_45, x_47, x_49);
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const int x_51 = a;
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const int x_53 = asint(x_9[1].x);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_55 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float x_58 = A1[clamp(x_51, x_53, x_55)];
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b = x_58;
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const float x_59 = b;
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const int x_61 = asint(x_9[1].x);
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const float x_63 = A1[x_61];
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if ((x_59 < x_63)) {
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const float x_69 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const float x_71 = asfloat(x_6[2].x);
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x_36 = (x_69 > x_71);
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} else {
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const float x_74 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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const int x_76 = asint(x_9[2].x);
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const float x_78 = A1[x_76];
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x_36 = (x_74 < x_78);
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}
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c = x_36;
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if (c) {
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const uint scalar_offset_6 = ((16u * uint(0))) / 4;
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const int x_86 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]);
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const int x_89 = asint(x_9[1].x);
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const int x_92 = asint(x_9[1].x);
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const uint scalar_offset_7 = ((16u * uint(0))) / 4;
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const int x_95 = asint(x_9[scalar_offset_7 / 4][scalar_offset_7 % 4]);
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x_GLF_color = float4(float(x_86), float(x_89), float(x_92), float(x_95));
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} else {
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const uint scalar_offset_8 = ((16u * uint(0))) / 4;
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const float x_99 = asfloat(x_6[scalar_offset_8 / 4][scalar_offset_8 % 4]);
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x_GLF_color = float4(x_99, x_99, x_99, x_99);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_5;
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}
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