169 lines
3.9 KiB
HLSL
169 lines
3.9 KiB
HLSL
cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a = 0;
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int i0 = 0;
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int i1 = 0;
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int i2 = 0;
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int i3 = 0;
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int i4 = 0;
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int i5 = 0;
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int i6 = 0;
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int i7 = 0;
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int i8_1 = 0;
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int i9 = 0;
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a = 0;
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i0 = 0;
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while (true) {
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const int x_40 = i0;
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const int x_42 = asint(x_7[0].x);
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if ((x_40 < x_42)) {
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} else {
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break;
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}
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i1 = 0;
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while (true) {
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const int x_49 = i1;
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const int x_51 = asint(x_7[0].x);
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if ((x_49 < x_51)) {
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} else {
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break;
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}
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i2 = 0;
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while (true) {
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const int x_58 = i2;
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const int x_60 = asint(x_7[0].x);
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if ((x_58 < x_60)) {
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} else {
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break;
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}
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i3 = 0;
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while (true) {
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const int x_67 = i3;
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const int x_69 = asint(x_7[0].x);
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if ((x_67 < (x_69 + 2))) {
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} else {
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break;
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}
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i4 = 0;
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while (true) {
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const int x_77 = i4;
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const int x_79 = asint(x_7[0].x);
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if ((x_77 < x_79)) {
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} else {
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break;
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}
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i5 = 0;
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while (true) {
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const int x_86 = i5;
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const int x_88 = asint(x_7[0].x);
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if ((x_86 < x_88)) {
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} else {
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break;
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}
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while (true) {
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const int x_96 = asint(x_7[0].x);
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if ((x_96 > 0)) {
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} else {
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break;
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}
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i6 = 0;
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while (true) {
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const int x_103 = i6;
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const int x_105 = asint(x_7[0].x);
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if ((x_103 < x_105)) {
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} else {
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break;
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}
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i7 = 0;
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while (true) {
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const int x_112 = i7;
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const int x_114 = asint(x_7[0].x);
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if ((x_112 < x_114)) {
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} else {
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break;
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}
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i8_1 = 0;
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while (true) {
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const int x_121 = i8_1;
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const int x_123 = asint(x_7[0].x);
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if ((x_121 < x_123)) {
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} else {
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break;
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}
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i9 = 0;
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while (true) {
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const int x_130 = i9;
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const int x_132 = asint(x_7[0].x);
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if ((x_130 < x_132)) {
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} else {
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break;
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}
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a = (a + 1);
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{
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i9 = (i9 + 1);
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}
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}
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{
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i8_1 = (i8_1 + 1);
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}
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}
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{
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i7 = (i7 + 1);
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}
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}
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{
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i6 = (i6 + 1);
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}
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}
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break;
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}
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{
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i5 = (i5 + 1);
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}
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}
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{
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i4 = (i4 + 1);
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}
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}
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{
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i3 = (i3 + 1);
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}
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}
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{
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i2 = (i2 + 1);
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}
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}
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{
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i1 = (i1 + 1);
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}
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}
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{
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i0 = (i0 + 1);
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}
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}
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if ((a == 3)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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