55 lines
1.3 KiB
HLSL
55 lines
1.3 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int c = 0;
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int i = 0;
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const int x_27 = asint(x_6[2].x);
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c = x_27;
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const int x_29 = asint(x_6[2].x);
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i = x_29;
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while (true) {
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const int x_34 = i;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_36 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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if ((x_34 < x_36)) {
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} else {
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break;
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}
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c = ~(i);
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c = clamp(c, 0, 3);
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{
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i = (i + 1);
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}
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}
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const int x_46 = asint(x_6[1].x);
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const float x_47 = float(x_46);
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x_GLF_color = float4(x_47, x_47, x_47, x_47);
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const int x_49 = c;
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const int x_51 = asint(x_6[1].x);
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if ((x_49 == x_51)) {
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const int x_56 = asint(x_6[2].x);
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const int x_59 = asint(x_6[1].x);
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const int x_62 = asint(x_6[1].x);
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const int x_65 = asint(x_6[2].x);
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x_GLF_color = float4(float(x_56), float(x_59), float(x_62), float(x_65));
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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