50 lines
1.0 KiB
Plaintext
50 lines
1.0 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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float arr[1];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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int func_() {
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float2 coord = 0.0f;
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float tmp3 = 0.0f;
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tint_array_wrapper tmp2 = {};
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float4 tmp = 0.0f;
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float x_48 = 0.0f;
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coord = float2(1.0f, 1.0f);
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float const x_41 = coord.y;
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if ((int(x_41) < 180)) {
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x_48 = tmp2.arr[0];
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tmp3 = x_48;
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} else {
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discard_fragment();
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}
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tmp = float4(x_48, x_48, x_48, x_48);
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return 1;
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}
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void main_1(thread float4* const tint_symbol_4) {
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int const x_9 = func_();
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if ((x_9 == 1)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(&(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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