24 lines
490 B
WebGPU Shading Language
24 lines
490 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array;
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[[group(1), binding(1)]] var arg_1 : sampler;
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fn textureGather_43025d() {
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var res : vec4<f32> = textureGather(arg_0, arg_1, vec3<f32>(), 1);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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textureGather_43025d();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureGather_43025d();
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}
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[[stage(compute), workgroup_size(1)]]
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fn compute_main() {
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textureGather_43025d();
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}
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