77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_COMMANDBUFFER_H_
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#define DAWNNATIVE_COMMANDBUFFER_H_
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#include "dawn_native/dawn_platform.h"
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#include "dawn_native/CommandAllocator.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/PassResourceUsage.h"
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#include "dawn_native/Texture.h"
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namespace dawn_native {
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struct BeginRenderPassCmd;
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struct CopyTextureToBufferCmd;
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struct TextureCopy;
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class CommandBufferBase : public ApiObjectBase {
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public:
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CommandBufferBase(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
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static CommandBufferBase* MakeError(DeviceBase* device);
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ObjectType GetType() const override;
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MaybeError ValidateCanUseInSubmitNow() const;
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const CommandBufferResourceUsage& GetResourceUsages() const;
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CommandIterator* GetCommandIteratorForTesting();
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protected:
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// Constructor used only for mocking and testing.
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CommandBufferBase(DeviceBase* device);
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void DestroyImpl() override;
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CommandIterator mCommands;
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private:
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CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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CommandBufferResourceUsage mResourceUsages;
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};
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bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
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const Extent3D copySize,
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const uint32_t mipLevel);
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SubresourceRange GetSubresourcesAffectedByCopy(const TextureCopy& copy,
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const Extent3D& copySize);
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void LazyClearRenderPassAttachments(BeginRenderPassCmd* renderPass);
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bool IsFullBufferOverwrittenInTextureToBufferCopy(const CopyTextureToBufferCmd* copy);
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std::array<float, 4> ConvertToFloatColor(dawn_native::Color color);
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std::array<int32_t, 4> ConvertToSignedIntegerColor(dawn_native::Color color);
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std::array<uint32_t, 4> ConvertToUnsignedIntegerColor(dawn_native::Color color);
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} // namespace dawn_native
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#endif // DAWNNATIVE_COMMANDBUFFER_H_
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