..
d3d12
Complete per-backend AdapterDiscoveryOptions
2021-12-06 20:58:56 +00:00
metal
Complete per-backend AdapterDiscoveryOptions
2021-12-06 20:58:56 +00:00
null
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
opengl
Replace reinterpret_cast with FromAPI/ToAPI where possible
2021-12-03 16:47:18 +00:00
utils
Add label to the trace events for pipeline and shader module creation
2021-11-21 11:18:19 +00:00
vulkan
Fixes bad mem-read in Vulkan's ~DescriptorSetAllocator.
2021-12-08 20:27:14 +00:00
Adapter.cpp
Replace reinterpret_cast with FromAPI/ToAPI where possible
2021-12-03 16:47:18 +00:00
Adapter.h
Rename DeviceDescriptor -> DawnDeviceDescriptor
2021-11-23 18:03:16 +00:00
AsyncTask.cpp
D3D12: Support creating compute pipeline asynchronously
2021-06-04 05:12:06 +00:00
AsyncTask.h
Triage Dawn TODOs
2021-06-04 22:23:56 +00:00
AttachmentState.cpp
Refactors dawn_native objects for list tracking and adds destroy skeleton API.
2021-09-28 15:40:01 +00:00
AttachmentState.h
Refactors dawn_native objects for list tracking and adds destroy skeleton API.
2021-09-28 15:40:01 +00:00
BUILD.gn
Fixes Dawn to use custom Vulkan loader on Linux systems.
2021-11-29 18:18:58 +00:00
BackendConnection.cpp
Various validation error improvements
2021-10-20 17:42:38 +00:00
BackendConnection.h
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BindGroup.cpp
Validate that storage texture views have a single miplevel
2021-12-02 05:38:30 +00:00
BindGroup.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
BindGroupLayout.cpp
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
BindGroupLayout.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
BindGroupTracker.h
Fix bind groups not being applied
2021-08-05 14:45:48 +00:00
BindingInfo.cpp
Improve errors in BindGroupLayout, BindingInfo
2021-10-19 16:14:51 +00:00
BindingInfo.h
Improve errors in BindGroupLayout, BindingInfo
2021-10-19 16:14:51 +00:00
BuddyAllocator.cpp
Triage Dawn TODOs
2021-06-04 22:23:56 +00:00
BuddyAllocator.h
Triage Dawn TODOs
2021-06-04 22:23:56 +00:00
BuddyMemoryAllocator.cpp
Prevent size overflow for sub-allocation.
2020-06-11 18:58:26 +00:00
BuddyMemoryAllocator.h
Add some missing #includes.
2019-10-29 18:40:12 +00:00
Buffer.cpp
Implement GPUCommandEncoder::ClearBuffer
2021-12-02 21:43:49 +00:00
Buffer.h
Implement GPUCommandEncoder::ClearBuffer
2021-12-02 21:43:49 +00:00
CMakeLists.txt
Add/update destruction handling for command encoding objects
2021-11-16 22:46:34 +00:00
CachedObject.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
CachedObject.h
Refactors dawn_native objects for list tracking and adds destroy skeleton API.
2021-09-28 15:40:01 +00:00
CallbackTaskManager.cpp
Implement CallbackTaskManager for Create*PipelineAsync
2021-05-02 03:22:30 +00:00
CallbackTaskManager.h
Implement AsyncWaitableEvent with std::condition_variable
2021-05-27 00:49:03 +00:00
CommandAllocator.cpp
Support flattening multiple CommandAllocators
2021-09-15 18:29:00 +00:00
CommandAllocator.h
Support flattening multiple CommandAllocators
2021-09-15 18:29:00 +00:00
CommandBuffer.cpp
Add label tracking for several object types (pt 2)
2021-11-23 00:09:25 +00:00
CommandBuffer.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
CommandBufferStateTracker.cpp
Validate stripIndexFormat at draw time.
2021-12-08 17:24:37 +00:00
CommandBufferStateTracker.h
Implement GPU-based validation for dispatchIndirect
2021-10-29 18:52:33 +00:00
CommandEncoder.cpp
Implement GPUCommandEncoder::ClearBuffer
2021-12-02 21:43:49 +00:00
CommandEncoder.h
Implement GPUCommandEncoder::ClearBuffer
2021-12-02 21:43:49 +00:00
CommandValidation.cpp
Improve validation errors in CommandValidation
2021-10-05 00:34:30 +00:00
CommandValidation.h
Improve validation errors for CopyTextureForBrowser
2021-10-01 17:05:55 +00:00
Commands.cpp
Implement GPUCommandEncoder::ClearBuffer
2021-12-02 21:43:49 +00:00
Commands.h
Implement GPUCommandEncoder::ClearBuffer
2021-12-02 21:43:49 +00:00
CompilationMessages.cpp
Make CompilationInfo extensible.
2021-11-16 09:25:35 +00:00
CompilationMessages.h
Emit tint warning when creating shader module
2021-06-18 13:29:39 +00:00
ComputePassEncoder.cpp
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
ComputePassEncoder.h
Add label tracking for several object types (pt 2)
2021-11-23 00:09:25 +00:00
ComputePipeline.cpp
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
ComputePipeline.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
CopyTextureForBrowserHelper.cpp
Remove *-srgb formats from CopyTextureForBrowser() supporting lists
2021-11-23 02:18:28 +00:00
CopyTextureForBrowserHelper.h
Rename Buffer/TextureCopyView to ImageCopyBuffer/Texture.
2021-03-04 18:13:45 +00:00
CreatePipelineAsyncTask.cpp
Replace reinterpret_cast with FromAPI/ToAPI where possible
2021-12-03 16:47:18 +00:00
CreatePipelineAsyncTask.h
Avoid redundant creation of ComputePipelineBase in GetCachedComputePipeline
2021-10-13 00:43:05 +00:00
DawnNative.cpp
Replace reinterpret_cast with FromAPI/ToAPI where possible
2021-12-03 16:47:18 +00:00
Device.cpp
Replace reinterpret_cast with FromAPI/ToAPI where possible
2021-12-03 16:47:18 +00:00
Device.h
Expose device.destroy upwards and add end2end tests
2021-12-01 17:55:30 +00:00
DynamicUploader.cpp
Rolling build dependencies for new d3dcompiler_47.dll
2021-06-23 09:22:22 +00:00
DynamicUploader.h
Use typed integers for the ExecutionSerial
2020-09-28 19:35:14 +00:00
EncodingContext.cpp
Add/update destruction handling for command encoding objects
2021-11-16 22:46:34 +00:00
EncodingContext.h
Add/update destruction handling for command encoding objects
2021-11-16 22:46:34 +00:00
EnumClassBitmasks.h
Move EnumClassBitmasks from wgpu to dawn namespace
2021-12-08 05:46:17 +00:00
EnumMaskIterator.h
EnumMaskIterator: ASSERT when the mask is too big.
2021-01-21 10:11:54 +00:00
Error.cpp
Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer
2020-06-16 17:53:38 +00:00
Error.h
Support multiple Vulkan instances in the Vulkan backend
2021-12-06 19:31:12 +00:00
ErrorData.cpp
Add descriptive error contexts to adapter initialization
2021-11-16 00:50:04 +00:00
ErrorData.h
Add debug group logging to validation errors
2021-09-29 19:39:02 +00:00
ErrorInjector.cpp
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorInjector.h
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorScope.cpp
Remove wgpu::ErrorFilter::None
2021-12-08 02:42:17 +00:00
ErrorScope.h
Simplify ErrorScopes
2021-02-19 18:17:22 +00:00
ExternalTexture.cpp
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
ExternalTexture.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
Features.cpp
Add features of depth24unorm-stencil8 and depth32float-stencil8 texture formats
2021-11-25 01:11:57 +00:00
Features.h
Add features of depth24unorm-stencil8 and depth32float-stencil8 texture formats
2021-11-25 01:11:57 +00:00
Format.cpp
Add features of depth24unorm-stencil8 and depth32float-stencil8 texture formats
2021-11-25 01:11:57 +00:00
Format.h
Move EnumClassBitmasks from wgpu to dawn namespace
2021-12-08 05:46:17 +00:00
Forward.h
Add FromAPI / ToAPI helpers for dawn_native
2021-10-27 19:07:37 +00:00
IndirectDrawMetadata.cpp
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
IndirectDrawMetadata.h
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
IndirectDrawValidationEncoder.cpp
Copy some WGPUHelpers into dawn_native to simplify reentrant code
2021-11-04 22:21:20 +00:00
IndirectDrawValidationEncoder.h
Remove several compile-time constants in favor of limits
2021-10-13 18:57:18 +00:00
Instance.cpp
Support multiple Vulkan instances in the Vulkan backend
2021-12-06 19:31:12 +00:00
Instance.h
Don't connect to backends that aren't needed
2021-12-02 18:12:57 +00:00
IntegerTypes.h
Update default pipeline layout compatibility rules
2021-09-01 22:15:41 +00:00
InternalPipelineStore.cpp
Implement drawIndexedIndirect validation
2021-09-23 00:15:19 +00:00
InternalPipelineStore.h
Implement GPU-based validation for dispatchIndirect
2021-10-29 18:52:33 +00:00
Limits.cpp
Revert "Bump maxUniformBindingSize to 2^16 from 2^14"
2021-12-06 23:06:09 +00:00
Limits.h
Add a mechanism for finding the best tier for a set of limits
2021-09-28 01:04:10 +00:00
ObjectBase.cpp
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
ObjectBase.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
ObjectContentHasher.cpp
Pipeline caching: refactor object hashing
2020-12-03 18:42:13 +00:00
ObjectContentHasher.h
Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED
2020-12-16 07:53:30 +00:00
PassResourceUsage.h
Implement External Texture Binding Functionality
2021-06-01 19:45:53 +00:00
PassResourceUsageTracker.cpp
Remove readonly storage textures
2021-09-17 17:07:43 +00:00
PassResourceUsageTracker.h
Validate a subresource can't be an attachment multiple times in a pass
2021-07-16 17:44:59 +00:00
PerStage.cpp
Improve errors in BindGroupLayout, BindingInfo
2021-10-19 16:14:51 +00:00
PerStage.h
Improve errors in BindGroupLayout, BindingInfo
2021-10-19 16:14:51 +00:00
PersistentCache.cpp
Replace reinterpret_cast with FromAPI/ToAPI where possible
2021-12-03 16:47:18 +00:00
PersistentCache.h
D3D12: Support creating compute pipeline asynchronously
2021-06-04 05:12:06 +00:00
Pipeline.cpp
Pipeline overridable constants: D3D12 backend
2021-11-18 17:47:45 +00:00
Pipeline.h
Pipeline overridable constants: D3D12 backend
2021-11-18 17:47:45 +00:00
PipelineLayout.cpp
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
PipelineLayout.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
PooledResourceMemoryAllocator.cpp
Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED
2020-12-16 07:53:30 +00:00
PooledResourceMemoryAllocator.h
Pool sub-allocated resource heaps.
2020-08-17 17:47:15 +00:00
ProgrammableEncoder.cpp
Add label tracking for several object types (pt 2)
2021-11-23 00:09:25 +00:00
ProgrammableEncoder.h
Add label tracking for several object types (pt 2)
2021-11-23 00:09:25 +00:00
QueryHelper.cpp
Copy some WGPUHelpers into dawn_native to simplify reentrant code
2021-11-04 22:21:20 +00:00
QueryHelper.h
Fix query index of availability in timestamp shader
2021-05-18 01:13:08 +00:00
QuerySet.cpp
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
QuerySet.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
Queue.cpp
Align offset to 4 bytes in writeTexture on depth stencil textures
2021-12-07 01:33:36 +00:00
Queue.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
RenderBundle.cpp
Add/update destruction handling for command encoding objects
2021-11-16 22:46:34 +00:00
RenderBundle.h
Add/update destruction handling for command encoding objects
2021-11-16 22:46:34 +00:00
RenderBundleEncoder.cpp
Add label tracking for several object types (pt 2)
2021-11-23 00:09:25 +00:00
RenderBundleEncoder.h
Add/update destruction handling for command encoding objects
2021-11-16 22:46:34 +00:00
RenderEncoderBase.cpp
Add label tracking for several object types (pt 2)
2021-11-23 00:09:25 +00:00
RenderEncoderBase.h
Add label tracking for several object types (pt 2)
2021-11-23 00:09:25 +00:00
RenderPassEncoder.cpp
Add label tracking for several object types (pt 2)
2021-11-23 00:09:25 +00:00
RenderPassEncoder.h
Add label tracking for several object types (pt 2)
2021-11-23 00:09:25 +00:00
RenderPipeline.cpp
Validate stripIndexFormat at draw time.
2021-12-08 17:24:37 +00:00
RenderPipeline.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
ResourceHeap.h
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
ResourceHeapAllocator.h
Add another missing #include.
2019-10-30 00:19:43 +00:00
ResourceMemoryAllocation.cpp
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
ResourceMemoryAllocation.h
Rolling build dependencies for new d3dcompiler_47.dll
2021-06-23 09:22:22 +00:00
RingBufferAllocator.cpp
Triage Dawn TODOs
2021-06-07 18:23:52 +00:00
RingBufferAllocator.h
Rolling build dependencies for new d3dcompiler_47.dll
2021-06-23 09:22:22 +00:00
Sampler.cpp
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
Sampler.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
ScratchBuffer.cpp
Implement drawIndexedIndirect validation
2021-09-23 00:15:19 +00:00
ScratchBuffer.h
Implement drawIndexedIndirect validation
2021-09-23 00:15:19 +00:00
ShaderModule.cpp
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
ShaderModule.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
SpirvValidation.cpp
Improve validation messages for surface/swap chain
2021-10-21 19:25:04 +00:00
SpirvValidation.h
Validate SPIRV produced by Tint
2021-08-12 05:20:48 +00:00
StagingBuffer.cpp
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
StagingBuffer.h
Autoformat everything except tests/examples
2020-07-10 18:19:38 +00:00
Subresource.cpp
Fix all GCC 10 warnings
2021-09-23 17:34:53 +00:00
Subresource.h
Move EnumClassBitmasks from wgpu to dawn namespace
2021-12-08 05:46:17 +00:00
SubresourceStorage.h
Enable -Wunused-but-set-variable.
2021-07-27 18:42:59 +00:00
Surface.cpp
Improving Vulkan backend validation messages.
2021-10-21 23:45:54 +00:00
Surface.h
Add FromAPI / ToAPI helpers for dawn_native
2021-10-27 19:07:37 +00:00
Surface_metal.mm
Introduce wgpu::Surface and implement it for HWND, X11 and Metal
2020-01-15 13:14:12 +00:00
SwapChain.cpp
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
SwapChain.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
Texture.cpp
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
Texture.h
Refactors Destroy to be upward calls instead of overriding.
2021-12-01 18:54:40 +00:00
TintUtils.cpp
Allow Dawn to surface Tint internal compiler errors as uncaptured validation errors
2021-03-25 15:37:44 +00:00
TintUtils.h
Allow Dawn to surface Tint internal compiler errors as uncaptured validation errors
2021-03-25 15:37:44 +00:00
ToBackend.h
dawn_native: Use refcount-safe methods for reentrant object creation
2021-04-19 08:52:35 +00:00
Toggles.cpp
Add "fxc_optimizations" toggle set to false by default
2021-11-25 13:24:50 +00:00
Toggles.h
Add "fxc_optimizations" toggle set to false by default
2021-11-25 13:24:50 +00:00
VertexFormat.cpp
Replace VertexFormatUtils with a dawn_native table of formats
2021-07-22 08:57:29 +00:00
VertexFormat.h
Replace VertexFormatUtils with a dawn_native table of formats
2021-07-22 08:57:29 +00:00
XlibXcbFunctions.cpp
Reland "Vulkan: Fallback to XCB for Xlib surfaces"
2021-02-11 08:26:38 +00:00
XlibXcbFunctions.h
Reland "Vulkan: Fallback to XCB for Xlib surfaces"
2021-02-11 08:26:38 +00:00
dawn_platform.h
Don't connect to backends that aren't needed
2021-12-02 18:12:57 +00:00