Austin Eng 652293f14c Support multiple Vulkan instances in the Vulkan backend
This will allow the Vulkan backend connection to be initialized, and
then selectively discover adapters on just one of the instances.
This is needed so that discovery of the fallback WebGPU adapter can
avoid initializing any adapters other than SwiftShader.

Bug: chromium:1266550
Change-Id: Ia8b31c0239da89a41aa89f1c09a66e9e56e10d95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69980
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-12-06 19:31:12 +00:00

198 lines
9.9 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_ERROR_H_
#define DAWNNATIVE_ERROR_H_
#include "absl/strings/str_format.h"
#include "common/Result.h"
#include "dawn_native/ErrorData.h"
#include "dawn_native/webgpu_absl_format_autogen.h"
#include <string>
namespace dawn_native {
enum class InternalErrorType : uint32_t {
Validation,
DeviceLost,
Internal,
OutOfMemory
};
// MaybeError and ResultOrError are meant to be used as return value for function that are not
// expected to, but might fail. The handling of error is potentially much slower than successes.
using MaybeError = Result<void, ErrorData>;
template <typename T>
using ResultOrError = Result<T, ErrorData>;
// Returning a success is done like so:
// return {}; // for Error
// return SomethingOfTypeT; // for ResultOrError<T>
//
// Returning an error is done via:
// return DAWN_MAKE_ERROR(errorType, "My error message");
//
// but shorthand version for specific error types are preferred:
// return DAWN_VALIDATION_ERROR("My error message");
//
// There are different types of errors that should be used for different purpose:
//
// - Validation: these are errors that show the user did something bad, which causes the
// whole call to be a no-op. It's most commonly found in the frontend but there can be some
// backend specific validation in non-conformant backends too.
//
// - Out of memory: creation of a Buffer or Texture failed because there isn't enough memory.
// This is similar to validation errors in that the call becomes a no-op and returns an
// error object, but is reported separated from validation to the user.
//
// - Device loss: the backend driver reported that the GPU has been lost, which means all
// previous commands magically disappeared and the only thing left to do is clean up.
// Note: Device loss should be used rarely and in most case you want to use Internal
// instead.
//
// - Internal: something happened that the backend didn't expect, and it doesn't know
// how to recover from that situation. This causes the device to be lost, but is separate
// from device loss, because the GPU execution is still happening so we need to clean up
// more gracefully.
//
// - Unimplemented: same as Internal except it puts "unimplemented" in the error message for
// more clarity.
#define DAWN_MAKE_ERROR(TYPE, MESSAGE) \
::dawn_native::ErrorData::Create(TYPE, MESSAGE, __FILE__, __func__, __LINE__)
#define DAWN_VALIDATION_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::Validation, MESSAGE)
// TODO(dawn:563): Rename to DAWN_VALIDATION_ERROR once all message format strings have been
// converted to constexpr.
#define DAWN_FORMAT_VALIDATION_ERROR(...) \
DAWN_MAKE_ERROR(InternalErrorType::Validation, absl::StrFormat(__VA_ARGS__))
#define DAWN_INVALID_IF(EXPR, ...) \
if (DAWN_UNLIKELY(EXPR)) { \
return DAWN_MAKE_ERROR(InternalErrorType::Validation, absl::StrFormat(__VA_ARGS__)); \
} \
for (;;) \
break
// DAWN_DEVICE_LOST_ERROR means that there was a real unrecoverable native device lost error.
// We can't even do a graceful shutdown because the Device is gone.
#define DAWN_DEVICE_LOST_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::DeviceLost, MESSAGE)
// DAWN_INTERNAL_ERROR means Dawn hit an unexpected error in the backend and should try to
// gracefully shut down.
#define DAWN_INTERNAL_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::Internal, MESSAGE)
#define DAWN_FORMAT_INTERNAL_ERROR(...) \
DAWN_MAKE_ERROR(InternalErrorType::Internal, absl::StrFormat(__VA_ARGS__))
#define DAWN_UNIMPLEMENTED_ERROR(MESSAGE) \
DAWN_MAKE_ERROR(InternalErrorType::Internal, std::string("Unimplemented: ") + MESSAGE)
// DAWN_OUT_OF_MEMORY_ERROR means we ran out of memory. It may be used as a signal internally in
// Dawn to free up unused resources. Or, it may bubble up to the application to signal an allocation
// was too large or they should free some existing resources.
#define DAWN_OUT_OF_MEMORY_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::OutOfMemory, MESSAGE)
#define DAWN_CONCAT1(x, y) x##y
#define DAWN_CONCAT2(x, y) DAWN_CONCAT1(x, y)
#define DAWN_LOCAL_VAR DAWN_CONCAT2(_localVar, __LINE__)
// When Errors aren't handled explicitly, calls to functions returning errors should be
// wrapped in an DAWN_TRY. It will return the error if any, otherwise keep executing
// the current function.
#define DAWN_TRY(EXPR) DAWN_TRY_WITH_CLEANUP(EXPR, {})
#define DAWN_TRY_CONTEXT(EXPR, ...) \
DAWN_TRY_WITH_CLEANUP(EXPR, { error->AppendContext(absl::StrFormat(__VA_ARGS__)); })
#define DAWN_TRY_WITH_CLEANUP(EXPR, BODY) \
{ \
auto DAWN_LOCAL_VAR = EXPR; \
if (DAWN_UNLIKELY(DAWN_LOCAL_VAR.IsError())) { \
std::unique_ptr<::dawn_native::ErrorData> error = DAWN_LOCAL_VAR.AcquireError(); \
{BODY} /* comment to force the formatter to insert a newline */ \
error->AppendBacktrace(__FILE__, __func__, __LINE__); \
return {std::move(error)}; \
} \
} \
for (;;) \
break
// DAWN_TRY_ASSIGN is the same as DAWN_TRY for ResultOrError and assigns the success value, if
// any, to VAR.
#define DAWN_TRY_ASSIGN(VAR, EXPR) DAWN_TRY_ASSIGN_WITH_CLEANUP(VAR, EXPR, {})
// Argument helpers are used to determine which macro implementations should be called when
// overloading with different number of variables.
#define DAWN_ERROR_UNIMPLEMENTED_MACRO_(...) UNREACHABLE()
#define DAWN_ERROR_GET_5TH_ARG_HELPER_(_1, _2, _3, _4, NAME, ...) NAME
#define DAWN_ERROR_GET_5TH_ARG_(args) DAWN_ERROR_GET_5TH_ARG_HELPER_ args
// DAWN_TRY_ASSIGN_WITH_CLEANUP is overloaded with 2 version so that users can override the
// return value of the macro when necessary. This is particularly useful if the function
// calling the macro may want to return void instead of the error, i.e. in a test where we may
// just want to assert and fail if the assign cannot go through. In both the cleanup and return
// clauses, users can use the `error` variable to access the pointer to the acquired error.
//
// Example usages:
// 3 Argument Case:
// Result res;
// DAWN_TRY_ASSIGN_WITH_CLEANUP(
// res, GetResultOrErrorFunction(), { AddAdditionalErrorInformation(error.get()); }
// );
//
// 4 Argument Case:
// bool FunctionThatReturnsBool() {
// DAWN_TRY_ASSIGN_WITH_CLEANUP(
// res, GetResultOrErrorFunction(),
// { AddAdditionalErrorInformation(error.get()); },
// false
// );
// }
#define DAWN_TRY_ASSIGN_WITH_CLEANUP(...) \
DAWN_ERROR_GET_5TH_ARG_((__VA_ARGS__, DAWN_TRY_ASSIGN_WITH_CLEANUP_IMPL_4_, \
DAWN_TRY_ASSIGN_WITH_CLEANUP_IMPL_3_, \
DAWN_ERROR_UNIMPLEMENTED_MACRO_)) \
(__VA_ARGS__)
#define DAWN_TRY_ASSIGN_WITH_CLEANUP_IMPL_3_(VAR, EXPR, BODY) \
DAWN_TRY_ASSIGN_WITH_CLEANUP_IMPL_4_(VAR, EXPR, BODY, std::move(error))
#define DAWN_TRY_ASSIGN_WITH_CLEANUP_IMPL_4_(VAR, EXPR, BODY, RET) \
{ \
auto DAWN_LOCAL_VAR = EXPR; \
if (DAWN_UNLIKELY(DAWN_LOCAL_VAR.IsError())) { \
std::unique_ptr<ErrorData> error = DAWN_LOCAL_VAR.AcquireError(); \
{BODY} /* comment to force the formatter to insert a newline */ \
error->AppendBacktrace(__FILE__, __func__, __LINE__); \
return (RET); \
} \
VAR = DAWN_LOCAL_VAR.AcquireSuccess(); \
} \
for (;;) \
break
// Assert that errors are device loss so that we can continue with destruction
void IgnoreErrors(MaybeError maybeError);
wgpu::ErrorType ToWGPUErrorType(InternalErrorType type);
InternalErrorType FromWGPUErrorType(wgpu::ErrorType type);
} // namespace dawn_native
#endif // DAWNNATIVE_ERROR_H_