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Bug: dawn:1774 Change-Id: I9eca75c75c1ec162112915af3bd8371e808c2d60 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130421 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
227 lines
10 KiB
C++
227 lines
10 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/d3d12/ShaderModuleD3D12.h"
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#include <string>
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#include <utility>
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#include "dawn/common/Assert.h"
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#include "dawn/common/BitSetIterator.h"
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#include "dawn/common/Log.h"
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#include "dawn/native/Pipeline.h"
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#include "dawn/native/TintUtils.h"
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#include "dawn/native/d3d/D3DCompilationRequest.h"
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#include "dawn/native/d3d/D3DError.h"
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#include "dawn/native/d3d12/BackendD3D12.h"
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#include "dawn/native/d3d12/BindGroupLayoutD3D12.h"
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#include "dawn/native/d3d12/DeviceD3D12.h"
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#include "dawn/native/d3d12/PhysicalDeviceD3D12.h"
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#include "dawn/native/d3d12/PipelineLayoutD3D12.h"
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#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
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#include "dawn/native/d3d12/UtilsD3D12.h"
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#include "dawn/platform/DawnPlatform.h"
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#include "dawn/platform/tracing/TraceEvent.h"
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#include "tint/tint.h"
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namespace dawn::native::d3d12 {
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// static
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ResultOrError<Ref<ShaderModule>> ShaderModule::Create(
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Device* device,
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const ShaderModuleDescriptor* descriptor,
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ShaderModuleParseResult* parseResult,
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OwnedCompilationMessages* compilationMessages) {
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Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor));
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DAWN_TRY(module->Initialize(parseResult, compilationMessages));
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return module;
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}
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ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
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: ShaderModuleBase(device, descriptor) {}
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MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult,
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OwnedCompilationMessages* compilationMessages) {
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ScopedTintICEHandler scopedICEHandler(GetDevice());
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return InitializeBase(parseResult, compilationMessages);
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}
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ResultOrError<d3d::CompiledShader> ShaderModule::Compile(
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const ProgrammableStage& programmableStage,
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SingleShaderStage stage,
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const PipelineLayout* layout,
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uint32_t compileFlags,
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const std::bitset<kMaxInterStageShaderVariables>* usedInterstageVariables) {
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Device* device = ToBackend(GetDevice());
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TRACE_EVENT0(device->GetPlatform(), General, "ShaderModuleD3D12::Compile");
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ASSERT(!IsError());
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ScopedTintICEHandler scopedICEHandler(device);
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const EntryPointMetadata& entryPoint = GetEntryPoint(programmableStage.entryPoint);
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d3d::D3DCompilationRequest req = {};
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req.tracePlatform = UnsafeUnkeyedValue(device->GetPlatform());
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req.hlsl.shaderModel = device->GetDeviceInfo().shaderModel;
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req.hlsl.disableSymbolRenaming = device->IsToggleEnabled(Toggle::DisableSymbolRenaming);
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req.hlsl.isRobustnessEnabled = device->IsRobustnessEnabled();
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req.hlsl.disableWorkgroupInit = device->IsToggleEnabled(Toggle::DisableWorkgroupInit);
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req.hlsl.dumpShaders = device->IsToggleEnabled(Toggle::DumpShaders);
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if (usedInterstageVariables) {
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req.hlsl.interstageLocations = *usedInterstageVariables;
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}
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req.bytecode.hasShaderF16Feature = device->HasFeature(Feature::ShaderF16);
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req.bytecode.compileFlags = compileFlags;
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if (device->IsToggleEnabled(Toggle::UseDXC)) {
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// If UseDXC toggle are not forced to be disable, DXC should have been validated to be
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// available.
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ASSERT(ToBackend(device->GetAdapter())->GetBackend()->IsDXCAvailable());
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// We can get the DXC version information since IsDXCAvailable() is true.
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d3d::DxcVersionInfo dxcVersionInfo =
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ToBackend(device->GetAdapter())->GetBackend()->GetDxcVersion();
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req.bytecode.compiler = d3d::Compiler::DXC;
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req.bytecode.dxcLibrary = device->GetDxcLibrary().Get();
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req.bytecode.dxcCompiler = device->GetDxcCompiler().Get();
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req.bytecode.compilerVersion = dxcVersionInfo.DxcCompilerVersion;
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req.bytecode.dxcShaderProfile = device->GetDeviceInfo().shaderProfiles[stage];
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} else {
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req.bytecode.compiler = d3d::Compiler::FXC;
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req.bytecode.d3dCompile = device->GetFunctions()->d3dCompile;
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req.bytecode.compilerVersion = D3D_COMPILER_VERSION;
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switch (stage) {
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case SingleShaderStage::Vertex:
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req.bytecode.fxcShaderProfile = "vs_5_1";
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break;
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case SingleShaderStage::Fragment:
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req.bytecode.fxcShaderProfile = "ps_5_1";
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break;
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case SingleShaderStage::Compute:
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req.bytecode.fxcShaderProfile = "cs_5_1";
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break;
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}
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}
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using tint::writer::BindingPoint;
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tint::writer::BindingRemapperOptions bindingRemapper;
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// D3D12 registers like `t3` and `c3` have the same bindingOffset number in
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// the remapping but should not be considered a collision because they have
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// different types.
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bindingRemapper.allow_collisions = true;
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tint::writer::ArrayLengthFromUniformOptions arrayLengthFromUniform;
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arrayLengthFromUniform.ubo_binding = {layout->GetDynamicStorageBufferLengthsRegisterSpace(),
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layout->GetDynamicStorageBufferLengthsShaderRegister()};
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const BindingInfoArray& moduleBindingInfo = entryPoint.bindings;
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for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
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const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group));
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const auto& groupBindingInfo = moduleBindingInfo[group];
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// d3d12::BindGroupLayout packs the bindings per HLSL register-space. We modify
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// the Tint AST to make the "bindings" decoration match the offset chosen by
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// d3d12::BindGroupLayout so that Tint produces HLSL with the correct registers
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// assigned to each interface variable.
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for (const auto& [binding, bindingInfo] : groupBindingInfo) {
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BindingIndex bindingIndex = bgl->GetBindingIndex(binding);
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BindingPoint srcBindingPoint{static_cast<uint32_t>(group),
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static_cast<uint32_t>(binding)};
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BindingPoint dstBindingPoint{static_cast<uint32_t>(group),
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bgl->GetShaderRegister(bindingIndex)};
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if (srcBindingPoint != dstBindingPoint) {
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bindingRemapper.binding_points.emplace(srcBindingPoint, dstBindingPoint);
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}
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// Declaring a read-only storage buffer in HLSL but specifying a storage
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// buffer in the BGL produces the wrong output. Force read-only storage
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// buffer bindings to be treated as UAV instead of SRV. Internal storage
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// buffer is a storage buffer used in the internal pipeline.
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const bool forceStorageBufferAsUAV =
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(bindingInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage &&
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(bgl->GetBindingInfo(bindingIndex).buffer.type ==
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wgpu::BufferBindingType::Storage ||
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bgl->GetBindingInfo(bindingIndex).buffer.type == kInternalStorageBufferBinding));
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if (forceStorageBufferAsUAV) {
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bindingRemapper.access_controls.emplace(srcBindingPoint,
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tint::builtin::Access::kReadWrite);
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}
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}
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// Add arrayLengthFromUniform options
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{
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for (const auto& bindingAndRegisterOffset :
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layout->GetDynamicStorageBufferLengthInfo()[group].bindingAndRegisterOffsets) {
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BindingNumber binding = bindingAndRegisterOffset.binding;
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uint32_t registerOffset = bindingAndRegisterOffset.registerOffset;
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BindingPoint bindingPoint{static_cast<uint32_t>(group),
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static_cast<uint32_t>(binding)};
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// Get the renamed binding point if it was remapped.
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auto it = bindingRemapper.binding_points.find(bindingPoint);
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if (it != bindingRemapper.binding_points.end()) {
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bindingPoint = it->second;
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}
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arrayLengthFromUniform.bindpoint_to_size_index.emplace(bindingPoint,
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registerOffset);
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}
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}
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}
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std::optional<tint::transform::SubstituteOverride::Config> substituteOverrideConfig;
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if (!programmableStage.metadata->overrides.empty()) {
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substituteOverrideConfig = BuildSubstituteOverridesTransformConfig(programmableStage);
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}
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req.hlsl.inputProgram = GetTintProgram();
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req.hlsl.entryPointName = programmableStage.entryPoint.c_str();
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req.hlsl.stage = stage;
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req.hlsl.firstIndexOffsetShaderRegister = layout->GetFirstIndexOffsetShaderRegister();
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req.hlsl.firstIndexOffsetRegisterSpace = layout->GetFirstIndexOffsetRegisterSpace();
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req.hlsl.usesNumWorkgroups = entryPoint.usesNumWorkgroups;
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req.hlsl.numWorkgroupsShaderRegister = layout->GetNumWorkgroupsShaderRegister();
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req.hlsl.numWorkgroupsRegisterSpace = layout->GetNumWorkgroupsRegisterSpace();
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req.hlsl.bindingRemapper = std::move(bindingRemapper);
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req.hlsl.externalTextureOptions = BuildExternalTextureTransformBindings(layout);
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req.hlsl.arrayLengthFromUniform = std::move(arrayLengthFromUniform);
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req.hlsl.substituteOverrideConfig = std::move(substituteOverrideConfig);
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req.hlsl.polyfillReflectVec2F32 = device->IsToggleEnabled(Toggle::D3D12PolyfillReflectVec2F32);
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const CombinedLimits& limits = device->GetLimits();
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req.hlsl.limits = LimitsForCompilationRequest::Create(limits.v1);
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CacheResult<d3d::CompiledShader> compiledShader;
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DAWN_TRY_LOAD_OR_RUN(compiledShader, device, std::move(req), d3d::CompiledShader::FromBlob,
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d3d::CompileShader);
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if (device->IsToggleEnabled(Toggle::DumpShaders)) {
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d3d::DumpCompiledShader(device, *compiledShader, compileFlags);
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}
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device->GetBlobCache()->EnsureStored(compiledShader);
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// Clear the hlslSource. It is only used for logging and should not be used
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// outside of the compilation.
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d3d::CompiledShader result = compiledShader.Acquire();
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result.hlslSource = "";
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return result;
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}
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} // namespace dawn::native::d3d12
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